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2022 Pack

2022 Pack


V 1.0

Release


V 1.1

Removed first person mode

Removed enchanced factions

Ghost recon skin

Added better blood mod

And more


V 1.2

Changed some cars  and planes and other vehicles

Added sky gradient mod

Changed camera

Added new bullet trail

And lots of other mods


V Final

Final Version


 

EnriksD8’s DLC Weapon Tweaks

Hello, I am back with another weapon mod, this time for the DLC Weapons! Now, I have played Just Cause 2 in its vanilla state with all the DLC installed. After testing out the DLC weapons, I can’t help but be disappointed at how some perform. So, after some careful modding with help from the guide of the Just Cause Wiki, I was able to get these mods primed and ready for public use.

Compared to the vanilla weapon tweaks I have done, the DLC weapons are on the more overpowered side of things while still retaining some form of balance.

[Weapons Available]

1.) DMR-50 Bullseye – A bridge between the basic Assault Rifle and the Sniper Rifle, the DMR-50 Bullseye is a semi-automatic marksman rifle chambered in custom-made cartridges that allow for extreme range sniping without generating too much recoil. Holds 45 and deals less damage than the base Sniper Rifle but fires much faster.

2.) APL G4500 – Experimenting with turbines and an attempting to create a handheld weapon out of them, the Agency Air Pressurize Launcher G4500 is a less-than-lethal weapon designed to quell riots in areas or in situations where water cannons are ineffective. Not much of a weapon and more of a harassment tool, it still has the capability to kill people.

3.) Hammerhead MGL-140 – A high capacity assault grenade launcher that is a further development of a San Esperito design, the Hammerhead MGL-140 is made to fire clusters of miniature warheads at once, allowing for an increase target area saturation as well as hit probability.

4.) Pitbull R51 – A specialized revolver that is a direct upgrade of Rico’s personal revolvers during the San Esperito mission, it has been modified to have a high-capacity cylinder. Its strengthened frame has allowed Rico to use high-powered magnum rounds that can send even the hardiest man flying from the sheer stopping power of the cartridge.

5.) Hydra QRL-88 – A quad-barreled rocket launcher, being an Agency made upgrade to the Vietnam War era M202 FLASH. It features a staggered feed, allowing each barrel to store multiple rockets at once, making it perfect for clearing enemy bases.

6.) Orca MTRL-88 – A specialized rocket launcher that is an offshoot of a rocket launcher model from San Esperito. Featuring a sophisticated multi-rocket loading mechanism and targeting capabilities, the Orca MTRL-88 is an ideal weapon for tackling multiple armored targets such as Colonels and vehicles be it land, air or sea.

EnriksD8’s Personal Weapon Tweaks

This is my personal weapon tweaking mod. Most of the weapons you can carry now have auto-aim and increased parameters (Including damage, magazine capacity, and range of the projectiles). Nothing too unrealistic has been added (Like making the revolvers shoot rockets and whatnot), so it doesn’t break the Hollywood feel Just Cause 2 has (Well, not break it TOO much, just slightly).

Weapons available in the Black Market are as follows:

[The 6-Star/Level-6 Versions are described as best as possible]

Berducci P45 ‘Cutlass’ (Handgun) =>The Handgun functions more like a hybrid between a 9mm Beretta variant and a .45 pistol in terms of magazine capacity and damage, respectively.

Harker M500 ‘Elephant Killer’ (Revolver) => The gun realistically now only holds 6 shots (More than enough to kill anything that moves) but does more than thrice the damage of the Handgun. Basically your Dirty Harry magnum revolver in this mod.

Darwin M69 SBS  (Sawed-Off Shotgun) => The Sawed-Off acts like an SBS now. Short ranged but features the higher damage per pellet over the Shotgun. Meant to be more of a backup weapon rather than a usable sidearm in this case.

Aviv MP6 ‘Beetle’ (Sub-Machine-Gun) => The gun holds twice the amount of rounds the Handgun has (60 vs the Handgun’s 30) but still does the same amount of damage. Accuracy, on the other hand, has been worsened as to balance the gun out. Spray and pray is your best friend with this weapon, sniping is your worst foe. It is basically a hybrid of an H&K MP5 and an Uzi.

Moretti CCW-12G Imperial (Shotgun) => More accurate than the Sawed-Off Shotgun, the Shotgun is ideal for mid-range shootouts but each pellet deals lesser damage. Starts off like a Benelli M4 (M1014) but later can be upgraded to act like a Saiga-12.

Haswell G3-V ‘Vindicator’ (Assault Rifle) => The gun deals slightly more damage than the vanilla version and can hold up to 45 rounds in the magazine. The Assault Rifle is more accurate than its Machine-Gun counterpart, making it ideal for peppering away the health of pesky Panauan helicopters.

Barclay ‘Harkonnen’ Phantom-50B (Sniper Rifle) => Far more damage per shot, it also has a higher rate of fire than the vanilla version, as well as holding up to 20 rounds, making it slightly useful in close-quarters battle. It functions more like a hybrid between an anti-materiel rifle and a battle rifle now. Imagine an SVD Dragunov chambered in .50 Beowulf cartridges instead of its original 7.62x54mmR.

Fleisher SAW-6K ‘Hailstorm’ (Machine-Gun) => Holding 200 rounds, the Machine-Gun deals more damage than the Assault Rifle but at a higher price although it is worth it especially when military security is increased in Panau. Being the heavy hitter of the group, the Machine-Gun is meant to be a medium between the Sniper Rifle and the Minigun. More accurate than the latter but less damaging than the former. Acts more like an M240B instead of an M249 SAW now.

Mako Blacktip MGL-40 (Grenade Launcher) => Starting out, the weapon has the capacity of a Milkor MGL. Fully upgraded, it has the capacity of 12 shells, more than enough to clear an entire base. With lesser projectile drop (thanks to faster speed), the Grenade Launcher is ideal for damaging government structures.

Mako Narwhal RL-88 (Rocket Launcher) => Featuring a faster projectile speed, the Rocket Launcher is more viable when it comes to dealing with vehicles such as APC’s and helicopters. It holds 12 rockets, each one does far more damage compared to the Grenade Launcher.

Minigun => It uses the same ammunition as the Machine-Gun but with a higher magazine capacity and a higher fire rate. It is less accurate per shot as a result but is more suited for intense combat situations involving attack helicopters and armored personnel carriers and tanks.

IDEAL PLAYSTYLE & RECOMMENDATIONS

[Note #01: The mod runs fine with other graphical mods and gameplay mods, but may clash with other weapon-based mods.] 

The mod aims to bring the damage of the each weapon owned/unlocked by the player to be stronger upon impact. This mod is meant to be played on higher difficulties such as Experienced or Hardcore. It is NOT meant for easier difficulties.

Recommended mods to be played with this are behavior mods that makes enemies more aggressive than vanilla Just Cause 2[Note #02: Enemies in vanilla Just Cause 2 die rather easy and are low in numbers.]

Mods include the following:

1.) Dylan’s Better Military mod

2.) Stronger Military mod

3.) Factions Don’t Like Each Other mod

4.) WW2 mod

5.) Panau Civil War mod

6.) Extreme Heat mod

7.) Black Security mod

8.) Enhanced Factions with Military Faction mod

Similar behavioral mods that are not listed here are also recommended.

For those who love to feel a little bit cheeky, then mods that enable God-Mode, No-Hit Reactions, or Instant Health Regeneration are A-OK. Do so at your own risk, the game might crash and I am not to be held accountable for any such crashes in the game.

FUTURE PLANS

1.) I will try to add the other weapons later on such as the Bubble Gun and Panay’s Rocket Launcher but for now, I am content with how the mod is currently.

2.) I am currently seeing if I can swap the Minigun’s model for the Heavy Machine Gun’s model and vice-versa since realistically, having a lot of miniguns for a country’s military is expensive as all hell.
[Note #01: Still not making much progress on that end.]
[Note #02: Can’t do it, too annoying with model swaps and junk.]

3.) Portable Sentry Gun. Don’t ask.

4.) DLC Weapons (Bull’s Eye Assault Rifle; Air Propulsion Gun; Cluster Bomb Launcher; Rico’s Signature Gun; Quad Rocket Launcher; Multi-Lock Missile Launcher) are to be modified as well. As soon as I figure out how to get rid of the fucking file extension error bullshit and upload them, that is! [UPDATE 08-01-2020 A.D.: MANAGED TO DO SO! HUZZAH!]

ADDITIONAL NOTES

Screenshots also showcase other mods (Kudos to them, BTW):

1.) Rico WhiteTiger by FRX

2.) Rebel28’s Kane edited V2 by Kentleigh English [Note #03: This does require the Kane mod by Zenin]

3.) Cyborg Ninja Chick by Pax

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