Extreme Heat v1.0
For those who felt "Can't Stop The Police" was not enough. This mod gives the military a much better chance of killing you.
Post Your Questions,Concerns and bugs in the Extreme Heat Forum Thread
-Wanted level increase now happens earlier.
Level 3: 10000 chaos, Level 4: 50000 chaos, Level 5: 100000 chaos
-all military and factions now have a small chance of spawning with Rocket Launcher (includes missions)
-all military and factions now have a small chance of spawning with Grenade Launcher (includes missions)
-stealing civilian car now has small chance of attracting heat (approx %5)
-colliding with civilian vehicles now has small chance of attracting heat (approx %3)
-approximately 1/3 of explosions will attract heat (eg. throwing a grenade at nothing)
-military helicopters now fire rockets at the same rate as the player as well as velocity and angle increase
-Minigun burst duration has been increased (AI will fire longer before stopping) (all minigun equipped vehicles)
-spawn times reduced for all vehicles (includes choppers)
-Grenade Launcher fire rate and range increased
-Rocket Launcher fire rate increased
-Sam missile site range increased and bullets/shot doubled to 2/shot
-spawn types altered
-Exit priority from mounted gun has been reduced (AI will not jump out of the gun as you go into a battle, usually :) )
-Heath increased for grunts and elites
-all faction vehicles have mountable Miniguns instead of Heavy Machine Gun (Roaches have mountable Minigun instead of nothing)
-Attack boat now equipped with Cannon
-APC equipped with Flak Cannon
-Flak cannon and Cannon models will fail to spawn sometimes, weapon is still there and can be fired.
-AI very rarely loses their routine, will just sit and do nothing. Easiest way to fix is to kill them.
-Very rarely will freeze, not certain if it is related to the mod (may be fixed already).
-Cannot enter from or exit to the roof of the Roaches truck from the Minigun. Trying to remedy this, early version was hit and miss. Can still enter from the back and exit with (Y-360)(E-PC).
Files Used: ****HAVING ANY OF THESE IN YOUR "dropzone" FOLDER MAY CAUSE THE MOD TO WORK INCORRECTLY
--weapons.bin ***only place in "dropzone" if merging with another weapons.bin***
I have included a weapons.bin file in case you would like to merge this with a weapons file you already use. I have only modified the "ai_params" portion of the weapons.bin (exception is the SAM, altered "bulletspershot").
****NOTE: DO NOT REPLACE ANY OF THE "ai_params" IN THE "weapons.bin" FILE AS THIS MOD MAY NOT WORK AS INTENDED. ONLY PLACE THE INCLUDED "weapons.bin" MERGED WITH YOURS INTO "dropzone" OR MOD MAY NOT WORK AS INTENDED. THE INCLUDED WEAPONS FILE IS NOT REQUIRED UNLESS YOU MERGE A WEAPONS FILE WITH IT****
Extract contents of "archives_win32" to your Just Cause root "archives_win32" folder.
Please do not upload anywhere else and give credit if used.