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Thanks guys. Sorry for the late reply.
Try my 2.5 sprint speed:
It’s not 2.5 times faster, it’s the sprint value. It’s very realistic.
Send me a pair Mr Spammer! 😆
By FPS On/Off, you mean Switchable 1st-Person Camera mod, right? I couldn’t convert the mod file to see what’s inside. You should ask CoconutFred for help.
And what’s No Action Camera mod? There are lots of camera mods, but there is none by that name. You should write the proper names of the mods if you need help. Or give links of mod pages for that mods.
What do you mean “a special zip”? I don’t understand but let me help you:
1. Choose a mod you like and download:
2. Downloaded mods are archive files (with extensions like zip, rar, 7z etc), you need a archive program (like Winzip, Winrar, 7zip etc) to extract them. Download and install one of them if you don’t have one. I recommend 7zip, all the cool guys use it. 😆
3. Open the mod file you downloaded with an archive program, extract all of its content to somewhere you like.
4. Most of the mods go to just cause 2dropzone folder. Rarely some of them go to just cause 2archives_win32 or just cause 2dlc folders. But unless specified otherwise (on the mod page or in the readme, always pay attention to them), put the mods in the dropzone folder. If there is no dropzone folder inside your just cause 2 folder, create a new folder inside it and name it dropzone. Then put the mod file/files you extracted in it.
That’s all. Let us know if you need further assistance.
From another thread:mrtt wrote:Why don’t you release a mod pack for your small mods, and update it when you want to add a new mod to it?
I don’t mean to be rude but you are cluttering the site with lots of useless mods.
You’re welcome Vox. You guys helped me, now i help the others.
By the way most of the links on your orientation page don’t work. They give a 404 error.
I think i know how to change wheel size, but i’m reluctant to give this information to you. You spam mods like crazy, why don’t you release a mod pack for your small mods, and update it when you want to add a new mod to it?
Not a skin tutorial, but you can read this for basic modding:
Man i said “a simple tutorial”, but i’m exhausted writing it. I hope i haven’t made any mistakes. I’m not responsible if your PC explodes and you die! :pinch:
Okay, i’ll give you a simple modding tutorial.
1. Download and install Notepad++. Actually you don’t have to download it, but it’s a very handy tool for modders.
2. Download Gibbed Tools. Create a new folder named Gibbed Tools in somewhere you like and extract gibbedtoolsr169.rar to that folder.
3. Open Gibbed Tools folder and then open bin folder, there you’ll see some exe files (if your file extensions are visible) (Tip: exe files have scorpion icon). We will use these files for viewing, extracting, packing and converting. Now first thing, run Gibbed.Avalanche.ArchiveViewer.exe. Click open, select just cause 2archives_win32pc_0.tab and open. Now you see what’s inside pc_0 file, let’s select Knownsetttingsweapon_upgrades.bin. Right click on it and save it to your desktop.
4. On your desktop there is a settings folder and inside it there is the weapon_upgrades.bin you extracted. Now drag and drop the weapon_upgrades.bin on the Gibbed.Avalanche.BinConvert.exe. That will convert weapon_upgrades.bin to weapon_upgrades.xml, so we can edit it with a text editor.
5. Open weapon_upgrades.xml with Notepad++, or if you don’t have Notepad++ right click on the file and select edit. First thing we see is assault rifle upgrade settings.Let’s change its magazine size:
You see the numbers between > and < ? Change all of them to 1000, like this:
So now your assault rifle magazine holds 1000 bullets. (We changed magazine sizes for all upgrade levels because i don’t know your assault rifle’s upgrade level.) After the changes save and then close weapon_upgrades.xml.
6. Drag and drop the weapon_upgrades.xml on the Gibbed.Avalanche.BinConvert.exe again. That will convert the xml to bin.
7. Create a dropzone folder (if there is none) inside your Just Cause 2 folder, and then copy or move the weapon_upgrades.bin to the dropzone folder.
8. Now you are ready to test your first mod. Run the game and see if the assault rifle has a huge magazine size. You may need to reload the rifle once to see the change.
9. If you aren’t happy with the changes, change it again to something you like. Or remove by simply removing it from your dropzone folder.
And this is how you mod JC2. Of course this is a tutorial for the most basic JC2 modding. If you want to learn modding further, it’s up to you to improve yourself. A good way to improve yourself is to extract lots of files to see what’s what, and download lots of mods and compare them with vanilla files to see the changes. Notepad++ has a compare plugin which shows differences between a modified file and a vanilla file. Good luck.wiiztec wrote:But smallunpack doesn’t work on the PS3 dlc files. they are arc_##.edat and tab_##.edat and renaming them to pc_##.arc and pc_##.tab doesn’t work
Extract the dlcs with archive viewer, not smallunpack. Open archieve viewer, try to open a dlc whether it’s arc/tab or edat, then try to extract it by clicking save all. If it doesn’t work, deselect the “decompress” options on the settings tab and retry save all.
But even if this works, the problem for you is repacking them. You need the pc version of JC2 to repack extracted dlc, Gibbed Tools don’t repack them. Putting extracted dlc files to dropzone don’t work afaik, you really need to repack them and replace the vanilla dlcs with them.
LOL, dlc modding is a bitch. I had some troubles with it not long ago: http://www.justcause2mods.com/forum/10-help/21598-i-cant-extract-modded-dlc
wiiztec, i uploaded the files you asked. But are you aware that there aren’t just x_weapons.bin and x_blackmarket.bin files inside dlc files, there are more. Are you sure you want only these files? There you go:
By the way i converted the bins to xmls for you, use the one you need in case the other one don’t work for you.
Yeah, is it so hard to give credit? Just add a thanks note to the mod description.