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Sorry for bump but I would love someone make a retex for sam launchers
Here some WIPs, I will try more improvement.
Now the reapers are true communists. Any more improvement ideas?
Marshal (stranded co-pilot) use Desert Marpat Camo and a green beret and the FOX Operative logo, because just “The Agency” is so “meh”, I want to add more things in his uniform.
Bolo Santosi has new clothes, but still “meh”, any improvement ideas? Concepts?
First Version of the soldier, I tried to maintain the original red style, But I want to do more improvement, in the zipper and straps things. Any other ideas are very welcome.
Finally I think I found an answer.
First, not all models work with this “technique”, for example Kane not work, but the others, like reapers work. and bump maps in .dds need to stay the same size, not 2048×2048. But the default texture can be 2048 x 2048.
Second, the compression needs to be DXT1 with NO MIPMAPs.
Third: I noticed that usually there is a size limit on eez to work 3,50 to 4,00 Mb. More than that and the model became invisible.
I’m experiencing some things, then I put the result.
Higher resolution clouds works with dds out of eez file. Yeah, maybe the game can’t handle with.