Renan Dantas

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  • in reply to: Global Weapon Retexturing #100692

    Sorry for bump but I would love someone make a retex for sam launchers

    in reply to: A serious question about textures, please respond #101846

    Here some WIPs, I will try more improvement.

    Now the reapers are true communists. Any more improvement ideas?

    24bn8s2.jpg

    Marshal (stranded co-pilot) use Desert Marpat Camo and a green beret and the FOX Operative logo, because just “The Agency” is so “meh”, I want to add more things in his uniform.

    2ntvdzc.jpg
    2elh24l.jpg

    Bolo Santosi has new clothes, but still “meh”, any improvement ideas? Concepts?

    rutzpk.jpg

    First Version of the soldier, I tried to maintain the original red style, But I want to do more improvement, in the zipper and straps things. Any other ideas are very welcome.

    xnte35.jpg

    in reply to: A serious question about textures, please respond #101844

    Finally I think I found an answer.

    First, not all models work with this “technique”, for example Kane not work, but the others, like reapers work. and bump maps in .dds need to stay the same size, not 2048×2048. But the default texture can be 2048 x 2048.

    Second, the compression needs to be DXT1 with NO MIPMAPs.

    Third: I noticed that usually there is a size limit on eez to work 3,50 to 4,00 Mb. More than that and the model became invisible.

    I’m experiencing some things, then I put the result.

    in reply to: A serious question about textures, please respond #101842

    Higher resolution clouds works with dds out of eez file. Yeah, maybe the game can’t handle with.

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