Your First Texture Mod
- April 8, 2010 at 9:06 am #79975PanicMember
Orignal Post by: Panic
OFFICIAL MOD TUTORIAL
Hello all and welcome to the your first Texture mod
Ok First off if you haven’t Read the Basic tutorial to
Just cause 2 modding then you wont understand
any of this tutorial
READ ME FIRST
Step 1: What you need!
1) Gibbed Tools – archive viewer
(gibbed tools found in the getting started tutorial)
2) A Image editing program capable of reading
and editing .dds images.
ex: Photoshop (any version) with Plug-in
or Google it up!
Step 2: Knowing where to look
Ok im gonna start out with how to find the specific process of finding and editing the textures.
1) Open up Gibbed tools – ArchiveViewer.exe
2) On new Window click open and navigate to the archives_win32
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3)OK now Im gonna fill you in on The exported Directory in pc0.tab.
This is where allot of the Vehicle, Crate’s and other .ee/.eez files
witch are much like an archive for different files.
Note: Other Pc0-4 files contain the exported directory witch also contain more textures and more vehicles! Pc0-Contains only civilian vehicles and they are simple!
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Part 3: Saving the files
We are going to be focusing on the vehicles directory
in this tutorial so get into: Know->exported->vehicles
now your going to see more folders:
ARVE – Air Vehicles
LAVE – land Vehicles
SEVE – Sea Vehicles
2) Now Find both of these files located in ARVE folder
View More Info on Files:
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3)Ok some may tell you that both files are not needed but i like to save both in the same location to prevent errors.
right click on each of these files and click save.
Save to the same location you extracted gibbed tools to.
7)open up the folder with gibbed tools and both .ee and .eez files
And we now need to unpack the .eez file
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Click and drag arve.v009_civil_helicopter.eez
and drop it on to:
This will create a new folder named:
The same name as the .eez file
9) this Folder will contain many files witch at this time we do not understand
the main files we are concerned with in this tutorial is the .dds files
Witch are the textures for this particular chopper
Step 4: Editing your texture
OK Now we are going to open up the texture file and do a little editing to change it up
1) open up the file named: v009_body_dif.dds
in your dds editor
you will have this image
Now I know this all looks confusing but when you really look at the image you can see what each part is on the chopper.
We will have an example of a mod up soon for vehicle’s so you can get a better idea but an edited texture should turn out something like this:
I Basically just added lines with a pencil on the grey to produce
all grey part on the heli will now look like navy camo.
When Done editing save and replace the old .dds file
Step 5: Packing and adding to the game
Ok now we are going to pack all the info back up in to a
This will allow the game to read the file and overwrite the original texture.
once the file is saved and replaced you will now click and drag the
and drop it on the gibbed tool:
This will give you a new file named:
Rename this file to:
Step 6: adding to the game
OK now that you have your .eez file your going to navigate to the game install directory
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2) Create a new folder named: dropzone
3) place your newly made .eez file in the folder
LAUNCH THE GAME AND ENJOY
This is A general look into the texture editing area of modding JC2.
By exploring the .tab files in archives_win32 you will come across many more editable texture.
There will soon be an example mod released as well as a picture based example on the mod and how it was created.
I recommend messing around with textures until you find the way they fit together to create the object.
I hope this helps and look forward to the Example Mod!!!
- April 8, 2010 at 9:10 am #84723RozzatronMember
Great tutorial, you have explained the actual editing of the texture quite well.
- April 8, 2010 at 9:28 am #84727AaronMember
Hey mate you hav forgot one thing their.when you hav finished editing your dds. Files also edit you nr
m. Files these files are usual right next to dif one.now when you open these change all the pink blue like some of the rest.you do this becuase I had the same problems before when you go in game and your colours are much darker instead of nice bright colours . So do this and it will help alot.to change the pink, I used hue and saturation
- April 8, 2010 at 10:28 am #84733TomMember
Yeah without editing the nrm files your textures look really bad
- April 8, 2010 at 8:18 pm #84724PanicMember
Thank you For your responses.
This is just a basic tutorial on editing the basic texture.
I am amware of that aspect of editing the texture but i didnt
want to confuse ppl to early.
my goal is to provide very easy and ordered tutorials
to gain the complete scope of modding this game.
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