WIP: Chevalier Assault RS

Just Cause 2 Mods Forums Mod Creation WIP: Chevalier Assault RS

This topic contains 91 replies, has 7 voices, and was last updated by voxbox13 voxbox13 6 years, 2 months ago.

  • Author
    Posts
  • #82779

    Andrew
    Member

    Well I’ve made some leaps and bounds in getting this thing ready to go! The hard part of getting the weapon mounted and working is done, and all that’s really left is the “offroad kit” installation.

    One minor thing I ran into was the mount ring being slightly larger than the hole in the bed cover. I don’t suppose there’s a way to adjust the scale in the same way we can with tyre_scale? Chev_Assault_RS_Mount.jpg

  • #96317
    voxbox13
    voxbox13
    Participant

    You could delete that small part of the dif file.

    I haven’t tried it on vehicles, but when you do that on character difs
    that portion becomes invisible. ;)

    For example…
    before I remembered to fix a file name while hex-editing holsters onto Rico ala Ghost Recon.
    09_00_14.jpg

  • #96318

    Andrew
    Member

    I suppose that would work. Just open the cover hole up a little bit, thanks for the tip/idea. Always good to have another set of eyes and mind to consult!

  • #96319

    Andrew
    Member

    Ok here it is! It’s almost ready to upload, I only need a hand getting the exitmountedgun_roof to work. For some reason the only way out is by exiting the vehicle. Getting in the mount works fine though lol the exit to roof thing has me baffled though. Chev_Assault_RS_Minigun.jpg

  • #96363

    JTH
    Member

    Nice, looks awsome.

  • #96320

    Andrew
    Member

    After bashing my head against my desk for a few hours last night AND today, I discovered that when using notepad++ you can paste your copied code into a new doc, add or remove tab indents from said code, and put it where you need it in the mvdoll you are editing. Things just got a little easier lol.

    Oh and I have to say that weapon mount collections are a total pain in the butt. Example: Adding the hedge turret and weapons to this model. Almost ANY position change either drops the rocket, or breaks the whole thing. And while I figured out some of the scaling for the different parts you can totally forget it with collections lol.

  • #96367
    voxbox13
    voxbox13
    Participant

    @cpc2011 – The truck is looking great, man.

    I can relate to your “bashing your head against a desk” scenario. Some of this code is tricky and downright finicky.

    Cpc2011 wrote:

    Quote:
    …. I figured out some of the scaling for the different parts ….

    Oh – sounds interesting! Not just tires?

  • #96321

    Andrew
    Member

    Yes!! On some of the parts (I haven’t tested very many) you have

    value name=”world” type=”mat”>1,0,0, 0,1,0, 0,0,1, 0, -0.25, -1.1</value (this is the positioning line from the modern bumper on the Traveller RS)
    The red values are scaling while the blue obviously is the position.

    Not sure how many parts can be affected by this, and didn’t see any noticable change when playing with the “local” version of this line.

    BUT this could have some very useful implications in part scaling :)

  • #96369
    voxbox13
    voxbox13
    Participant

    Cpc2011 wrote:

    Quote:
    Yes!! On some of the parts (I haven’t tested very many) you have

    value name=”world” type=”mat”>1,0,0, 0,1,0, 0,0,1, 0, -0.25, -1.1</value (this is the positioning line from the modern bumper on the Traveller RS)
    The red values are scaling while the blue obviously is the position.

    Not sure how many parts can be affected by this, and didn’t see any noticable change when playing with the “local” version of this line.

    BUT this could have some very useful implications in part scaling :)

    Oh, yes! I have only tried messing with the red values a few times, a long time ago.

    I was trying to control the mount portion of the aircraft mounted weapons.

    I found out one of the values controls inversion of the mount – from above the weapon to below the weapon. (I’d have to look thru my notes to remember which value in the string.)

    Ultimately, I was trying to get the mount horizontal instead. I couldn’t figure it out. The other values just seemed to “warp” the shape of the mount. But I was only doing some quick tests, so didn’t experience the scaling effect.

    I must have gotten distracted by something shiny, so I never got back to it.

    Like you say – It looks like some more experimenting with those values could be useful. ;)

  • #96322

    Andrew
    Member

    well i broke it again so im starting over from scratch. Got the weapons up and running, then went to change the performance and once again lost the rocket launcher. This time performance first, weapons second. Maybe I’ll get this finished before 2013 lol.

  • #96323

    Andrew
    Member

    Had to offer this up as a bit of morning humor. While testing the performance adjustments I found myself in an interesting spot. Hey_you_cant_park_there.jpg

  • #96382
    voxbox13
    voxbox13
    Participant

    Cpc2011 wrote:

    Quote:
    Had to offer this up as a bit of morning humor. While testing the performance adjustments I found myself in an interesting spot. Hey_you_cant_park_there.jpg

    L O L

  • #96324

    Andrew
    Member

    ok something, I have NO idea what, is causing a crash anytime I try to add files to the .eez besides the monster tires/wheels and the bumpers. I’m at a total loss here.

    Edit: this last time was just the turret and machinegun dds files for the hedge, that’s all, just dds files :ohmy:

    from working purchasable truck to ctd on purchase just from 6 files?

  • #96394
    voxbox13
    voxbox13
    Participant

    Hey Cpc2011 –

    Not sure – maybe we can brainstorm some things to help troubleshoot it.

    Maybe try a different version of Gibbed’s Tools? Which version are you using?

    Does the .eez pack ok (today) if you don’t try to add those other/new files?

    You could try attaching the folder in this thread
    (the folder you would pack into an .eez), and one of us could try to pack it.

    Sorry – that may not be much help.

  • #96396

    Andrew
    Member

    voxbox13 wrote:

    Quote:
    Hey Cpc2011 –

    Not sure – maybe we can brainstorm some things to help troubleshoot it.

    Maybe try a different version of Gibbed’s Tools? Which version are you using?

    Does the .eez pack ok (today) if you don’t try to add those other/new files?

    You could try attaching the folder in this thread
    (the folder you would pack into an .eez), and one of us could try to pack it.

    Sorry – that may not be much help.

    Tools R1.69/R1.48/R1.38/ going to try R1.28 next
    They’ve all been packing fine up until i try to add anything else lol
    Going to give this one more shot before I stick the folder up here. My “thinking” is it didn’t like the fact that there were files unassigned to anything at that moment…though I’m pretty sure that “thinking” is flawed lol.

  • #96397
    voxbox13
    voxbox13
    Participant

    Cpc2011 wrote:

    Quote:
    Tools R1.69/R1.48/R1.38/ going to try R1.28 next
    They’ve all been packing fine up until i try to add anything else lol
    Going to give this one more shot before I stick the folder up here. My “thinking” is it didn’t like the fact that there were files unassigned to anything at that moment…though I’m pretty sure that “thinking” is flawed lol.

    Oh! You’ve definitely already been trying other versions already! lol
    Well, maybe R1.28 will help.

    I’m sure I’ve unwittingly packed unnecessary files into an .eez before.
    (Probably with R1.28, since that’s my Go-To Set.)

    My other thought was: If there’s anything “wrong” with the mvdoll, then it will break the .eez pack process.
    That’s why I was wondering if it packed ok without the extra files.
    But it SOUNDS like you’ve confirmed that way works… Did I get that right?

  • #96399

    Andrew
    Member

    Pretty much yes. I have noticed that the binconverter will usually spit out an error when theres a problem but who knows :)

    ok so I’ve just confirmed that the converter in r128, r148, and r169 do NOT give an error if theres a problem; however, R138 does….so back to 138 for converting lol.

    and yes I apparently have an unreferanced object thats breaking my mvdoll

    Um yeah….138’s converter even says that about working mvdolls so ignore that.

  • #96325

    Andrew
    Member

    Ok here it is! After 14 hours of crashes, errors, disappearing weapons (and bumpers) I finally got it right! With luck everything will stay put so I can tweak the performance a bit before uploading, but here it is right this moment.

    oops I was 4k over the pic limit lol FINALLY.jpg

  • #96403

    JTH
    Member

    Looks really Cool

  • #96404
    voxbox13
    voxbox13
    Participant

    Cpc2011 wrote:

    Quote:
    Ok here it is! After 14 hours of crashes, errors, disappearing weapons (and bumpers) I finally got it right! With luck everything will stay put so I can tweak the performance a bit before uploading, but here it is right this moment.

    oops I was 4k over the pic limit lol FINALLY.jpg

    Whoa … That’s bad ass!

  • #96326

    Andrew
    Member

    Hey JTH here’s the eez. If you could take a look that’d be great :) The dang rocket launcher comes and goes with every other load and it’s really making me nuts lol. [file name=lave-1c50eee033ad17eab347f6456a422f27.zip size=1544291]http://www.justcause2mods.com/media/kunena/attachments/legacy/files/lave-1c50eee033ad17eab347f6456a422f27.zip[/file]

  • #96422

    JTH
    Member

    I will try to look at it tomorrow, its bedtime here now.

  • #96423

    Andrew
    Member

    JTH wrote:

    Quote:
    I will try to look at it tomorrow, its bedtime here now.

    No problem :) Have a good night! And Thanks!

  • #96327

    Andrew
    Member

    My 10 year old boy saw the trucks I’ve been working on and asked if I’d build him one. I said sure and told him to pick one out, so he went through all the vehicles in zxz’s blackmarket mod and ended up picking a military buggy (v018). After some “constructive criticism” from the boy, here’s our starting platform. and the little booger wants me to put a tank turret on it. Not sure I can, but I’ll try lol! boywanted.jpg

    On a side note: Not sure how hard it’ll be but I was thinking about editing the tire skin to say “JTH MUD MAGNET” since it appears this wheel/tire combo has become the lvoe of my vehicle modding life :)

  • #96430

    JTH
    Member

    Hehe you dont have to put my name on them, but its up to you.

    Here is the psd and fonts file for it. [file name=monster_wheels.zip size=1186222]http://www.justcause2mods.com/media/kunena/attachments/legacy/files/monster_wheels.zip[/file]

  • #96432

    JTH
    Member

    The buggy looks sweet, i have looked at your assault and moved the weaponcode and it seems to do the trick, it did for me. I marked where the old place were and where the new place is.

    the markings is like this


    and

    Hope it helps you [file name=Chevalier_Assault_RS.zip size=3031115]http://www.justcause2mods.com/media/kunena/attachments/legacy/files/Chevalier_Assault_RS.zip[/file]

  • #96328

    Andrew
    Member

    Thanks JTH :)
    I really appreciate your help here. Those dang turret weapons are something of a beast, and were causing me a massive headache lol. Even last night after thinking I uploaded you a good file, I hopped in the game, dropped the Assault RS, and no turret, reloaded save and dropped another, turret but no rockets…etc, etc. It’s like they had a mind of their own lol.

  • #96431
    voxbox13
    voxbox13
    Participant

    Cpc2011 wrote:

    Quote:
    My 10 year old boy saw the trucks I’ve been working on and asked if I’d build him one. I said sure and told him to pick one out, so he went through all the vehicles in zxz’s blackmarket mod and ended up picking a military buggy (v018). After some “constructive criticism” from the boy, here’s our starting platform. and the little booger wants me to put a tank turret on it. Not sure I can, but I’ll try lol! boywanted.jpg

    On a side note: Not sure how hard it’ll be but I was thinking about editing the tire skin to say “JTH MUD MAGNET” since it appears this wheel/tire combo has become the lvoe of my vehicle modding life :)

    Love it! You, sir, have made my day. And kudos to your boy for creativity.

    I really want this vehicle in my game… As-is… Please. ;)

    One of my all-time favorite mods is the Monster Tuk – because it makes me grin every time I see one being driven around Panau.
    This new Monster Buggy is an instant classic.

  • #96329

    Andrew
    Member

    Ok lol if you really want it i’ll gladly give it to you…but I feel I must warn you…”cartwheel cam” lmao

    Edit: Silly question, but is there a way to push the collision area out away from the front of the vehicle? As it is now the brush guard on the RS seems to clip through most things. Just wondering if there’s a way to adjust those types of things…and the wheels generally don’t do much as far as hitting a vehicle lol. Ok so im being nit-picky :P

  • #96434
    voxbox13
    voxbox13
    Participant

    Cpc2011 wrote:

    Quote:
    Ok lol if you really want it i’ll gladly give it to you…but I feel I must warn you…”cartwheel cam” lmao

    “cartwheel cam”? I can only hypothesize about what that is. Still – Bring it on. ;)

    Will the AI drive this thing?

  • #96435

    Andrew
    Member

    At the time that screenshot was taken, no they wont spawn in them, but they will grab one if left unattended lol. I’ll set it up as a replacement for you (and untouched performance). That why I mentioned the cartwheel cam…to much speed + too sharp a turn = very cool cartwheels :)

  • #96330

    Andrew
    Member

    While working on v1.2 of the Traveller RS I changed the bumper/brush guard. Should I stick with the old one or go with this new one? newbumper.jpg

  • #96455
    voxbox13
    voxbox13
    Participant

    Hey Cpc2011 – Oh man, I like them both. That’s a hard choice. I like the sheer height of the first one… But I like the extra lights and the winch on the new one.

    I have to vote for the new one.

    I am curious what input JTH & others might have.

  • #96456

    JTH
    Member

    Once again some awsome work from you Cpc2011.

    I like the new one more, it fits the car better.

  • #96331

    Andrew
    Member

    Squirrel!! squirrel.jpg

  • #96332

    Andrew
    Member

    One AI spawnable Military Monster Buggy just for you Vox :) [file name=lave-83f971502e853c40837f2365f7b1a6e9.zip size=579944]http://www.justcause2mods.com/media/kunena/attachments/legacy/files/lave-83f971502e853c40837f2365f7b1a6e9.zip[/file]

  • #96465
    voxbox13
    voxbox13
    Participant

    Cpc2011 wrote:

    Quote:
    Squirrel!! squirrel.jpg

    LMAO

    By any chance is “Squirrel!!” an Up reference?

    THANKS very much for uploading the Monster Buggy.

  • #96470

    Andrew
    Member

    voxbox13 wrote:

    Quote:
    By any chance is “Squirrel!!” an Up reference?

    THANKS very much for uploading the Monster Buggy.

    lol yeah it was. and You’re welcome, enjoy :)

    (crap I may have forgot to adjust the wheel radius int he axle sections…sorry if i did)

  • #96333

    Andrew
    Member

    Still having the no mount/weapons issue on first save load, mount/weps there upon reload for the Assault model…now being renamed the RS Heavy Assault Vehicle. However things are going much better for the RS LAV (Light Assault Vehicle) 00profile.jpg

  • #96334

    Andrew
    Member

    And a closer view 00close.jpg

  • #96478
    voxbox13
    voxbox13
    Participant

    Nicely done! It’s looking good.

  • #96335

    Andrew
    Member

    Good news for xzx blackmarket mod users! All three vehicles are now fully compatible with his mod, just drop the blackmarket.bin and go :)

    (well, after dropping the eez’s, 333.csv, locator, and vehicletypes)

    I think I’ll end up also including files with JUST the info I added for each file to make things easier on folks who need to merge files.

  • #96479
    voxbox13
    voxbox13
    Participant

    Cpc2011 wrote:

    Quote:
    Good news for xzx blackmarket mod users! All three vehicles are now fully compatible with his mod, just drop the blackmarket.bin and go :)

    (well, after dropping the eez’s, 333.csv, locator, and vehicletypes)

    I think I’ll end up also including files with JUST the info I added for each file to make things easier on folks who need to merge files.

    This is great news. And your idea of including the extra “custom” files is excellent.
    Thanks!

  • #96336

    Andrew
    Member

    well you never know who will be using them…yeah I figure I’ll put it out as a 3 pack lol

  • #96337

    Andrew
    Member

    Vox and/or JTH give these a try and let me know if things need a tweak or two :)

    Thanks guys! [file name=v333_RS_vehicles.zip size=4324133]http://www.justcause2mods.com/media/kunena/attachments/legacy/files/v333_RS_vehicles.zip[/file]

  • #96338

    Andrew
    Member

    Alright all three trucks are ready to go (pending any fine tuning suggestions).

    screenshots of the three models:

    This of course is the RS Base model RS_Base_model.jpg

  • #96339

    Andrew
    Member

    Here’s the RS LAV (Light Assault Vehicle) RS_LAV.jpg

  • #96340

    Andrew
    Member

    And finally the RS HAV (Heavy Assault Vehicle) RS_HAV.jpg

  • #96341

    CoconutFred
    Member

    Looking good. :)

  • #96342

    Andrew
    Member

    fast request grapple file…sry for stuffing it in here lol [file name=grapplingparams.zip size=821]http://www.justcause2mods.com/media/kunena/attachments/legacy/files/grapplingparams.zip[/file]

  • #96490

    JTH
    Member

    Cpc2011 I can honestly say that your cars looks like they were build to have the huge wheels and front fender.

    Looks awsome.

  • #96343

    Andrew
    Member

    Well i tried digging around in the firetruck for the siren code. No clue where it is but i did find the lights via comment all the lights out and turn them on one by one…even with them all off the siren still worked though. All in an attempt to figure out how your lights on the swat truck are only half working lol.

  • #96344

    Andrew
    Member

    oh and i got the front ram on the heavy, and playing with grenade launchers instead of rockets lol
    (probably just for practice and not release though)

  • #96491

    JTH
    Member

    The siren lights are easy to find, it is lod1-lt_7_col.pfx and lod1-lt_8_col.pfx in every car that has the lights.

    I have tried to move the code without any success, both sides still works when i use it myself but when the military uses it, it’s still only on one side. Totally weird.

  • #96492

    Andrew
    Member

    JTH wrote:

    Quote:
    The siren lights are easy to find, it is lod1-lt_7_col.pfx and lod1-lt_8_col.pfx in every car that has the lights.

    I have tried to move the code without any success, both sides still works when i use it myself but when the military uses it, it’s still only on one side. Totally weird.

    Agreed. One of those oddball things that seems to happen lol.

    ps: i now have a working anti-air vehicle sams that not only launch but lock on and hit the target hehehehehe. oh that was one of those “giggle like a school girl” moments…sry

  • #96493
    voxbox13
    voxbox13
    Participant

    Cpc2011 wrote:

    Quote:
    JTH wrote:

    Quote:
    …..ps: i now have a working anti-air vehicle sams that not only launch but lock on and hit the target hehehehehe. oh that was one of those “giggle like a school girl” moments…sry

    working anti-air vehicle sams that lock-on? sounds awesome!

  • #96494

    Andrew
    Member

    voxbox13 wrote:

    Quote:
    Cpc2011 wrote:

    Quote:
    JTH wrote:

    Quote:
    …..ps: i now have a working anti-air vehicle sams that not only launch but lock on and hit the target hehehehehe. oh that was one of those “giggle like a school girl” moments…sry

    working anti-air vehicle sams that lock-on? sounds awesome!

    If’ns i be more smarter enough…i’d figure out the fraps thing and do a quick vid lol

    basically i replaced the v022 rocket properties with the sam since i couldn’t scale the actual sam down :(
    but i have two mounted on the heavy, both fire, both track, both kill :)

  • #96345

    Andrew
    Member

    so after a little boredom earlier I got to thinking, “how limited are we on how many weapons we can get on a mount?”

    Well, here are 10 v023 machineguns and my new standard 2 rocket launchers on the RS LAV lol
    (the two screenshots after this one are: the 10 machineguns firing, which I actually have the properties set as minigunARVE’s, and a decent shot of my previous experiment with the SAM. It’s a pretty good view of the missile launch.)

    Ten_Miniguns.jpg

  • #96346

    Andrew
    Member

    Firing ten_fire.jpg

  • #96507

    Andrew
    Member

    Sam launch Sam_Launch.jpg

  • #96505

    JTH
    Member

    Cpc2011 wrote:

    Quote:
    so after a little boredom earlier I got to thinking, “how limited are we on how many weapons we can get on a mount?”

    Well, here are 10 v023 machineguns and my new standard 2 rocket launchers on the RS LAV lol
    (the two screenshots after this one are: the 10 machineguns firing, which I actually have the properties set as minigunARVE’s, and a decent shot of my previous experiment with the SAM. It’s a pretty good view of the missile launch.)

    Ten_Miniguns.jpg

    Poor Panau Military :cheer:

    Once again awsome work, looks great.

  • #96508

    Andrew
    Member

    JTH wrote:

    Quote:
    Poor Panau Military :cheer:

    Hey, they started it! LMAO

  • #96506
    voxbox13
    voxbox13
    Participant

    Cpc2011 wrote:

    Quote:
    … here are 10 v023 machineguns and my new standard 2 rocket launchers on the RS LAV lol…
    Ten_Miniguns.jpg

    lol – I love this! Looks great.

    … “LIGHT Assault Vehicle”?

    “Noooo. Noooo. Not LAV.”

  • #96511

    Andrew
    Member

    voxbox13 wrote:

    Quote:
    lol – I love this! Looks great.

    … “LIGHT Assault Vehicle”?

    “Noooo. Noooo. Not LAV.”

    But but but, it IS light if I put 20 on the heavy LOL

  • #96347

    Andrew
    Member

    LMAO a minor issue with wheel slots oops.jpg

  • #96515
    voxbox13
    voxbox13
    Participant

    Cpc2011 wrote:

    Quote:
    LMAO a minor issue with wheel slots oops.jpg

    Hilarious!

    Oh! Skull-n-Crossbones!

    Cpc2011… have you been … S K I N N I N G ??

    ;) Paint job looks good.

  • #96516

    Andrew
    Member

    voxbox13 wrote:

    Quote:
    Hilarious!

    Oh! Skull-n-Crossbones!

    Cpc2011… have you been … S K I N N I N G ??

    ;) Paint job looks good.

    not really, just the plates and the door graphic. body color is stock spawn :)

    Was going to put

    Bite My Shiny
    Metal Ass

    on the plates but figured id try to keep it clean lol

  • #96348

    Andrew
    Member

    Did one test to find the “mirror” point and one adjustment. Here’s how it turned out :) skullsuccess.jpg

  • #96520
    voxbox13
    voxbox13
    Participant

    Cpc2011 wrote:

    Quote:
    Did one test to find the “mirror” point and one adjustment. Here’s how it turned out :) skullsuccess.jpg

    Wow – Good call on the test – That was fast. Looks great!

  • #96349

    Andrew
    Member

    While 20 v023 machineguns using the minigunARVE properties is fun, it’s beyond overkill lol. 20minis.jpg

  • #96350

    Andrew
    Member

    Done as a request by Unhole Crusader. Poloma Renegade fully upgradeable, without the weapons and renamed as the Camaron SS.

    Everything is is ready to go as long as you’re using both the Chevalier RS 3-Pack and the zxz Blackmarket Mod.

    Enjoy Crusader!

    :) [file name=v23a_Camaron_SS.zip size=900248]http://www.justcause2mods.com/media/kunena/attachments/legacy/files/v23a_Camaron_SS.zip[/file]

  • #96526
    voxbox13
    voxbox13
    Participant

    Cpc2011 wrote:

    Quote:
    While 20 v023 machineguns using the minigunARVE properties is fun, it’s beyond overkill lol. 20minis.jpg

    Holy Crap – That’s starting to look like something out of Transformers. ;)

  • #96351

    Andrew
    Member

    Ok I’m moving on to my new project! Thanks Unhole Crusader for the idea. Going to tweak it, bend it, break it, fix it, and leave the weapons off lol. newproject.jpg

  • #96530
    voxbox13
    voxbox13
    Participant

    Cpc2011 wrote:

    Quote:
    Ok I’m moving on to my new project! Thanks Unhole Crusader for the idea. Going to tweak it, bend it, break it, fix it, and leave the weapons off lol.
    newproject.jpg

    Oh! Good idea. Looking forward to progress updates!

  • #96531
    voxbox13
    voxbox13
    Participant

    Just out of curiosity, I tried a quick test to see how glossy the paint would be.

    For this test, I just painted the entire dif.dds the same color blue.
    It obviously would need some careful masking for the different piece-parts.

    It’s pretty glossy paint on the hood (building reflection),
    but the sides/doors still seem a bit flat.

    19_00_25_19.jpg

    ..

  • #96533

    Andrew
    Member

    voxbox13 wrote:

    Quote:
    Just out of curiosity, I tried a quick test to see how glossy the paint would be.

    For this test, I just painted the entire dif.dds the same color blue.
    It obviously would need some careful masking for the different piece-parts.

    It’s pretty glossy paint on the hood (building reflection),
    but the sides/doors still seem a bit flat.

    On the plus side, there aren’t many pieces to it lol.
    I’m about to do a test myself. Just finished some body graphics

  • #96352

    Andrew
    Member

    This grey is just horrible to deal with. the flames on the hood here are already a bright yellow. this is going to end up as a crappy flat paint job i think lol hood.jpg

  • #96534

    mandella644
    Member

    voxbox13 wrote:

    Quote:
    19_00_25_19.jpg

    I’m blue, da ba dee da ba die…! :cheer:

  • #96353

    Andrew
    Member

    Turns out greys are the key to light/dark colors lol hood-f959a5593bc55003d954b9c504505cf3.jpg

  • #96354

    Andrew
    Member

    Well this one didnt take long to put together :) SS1.jpg

  • #96535
    voxbox13
    voxbox13
    Participant

    Cpc2011 wrote:

    Quote:
    Well this one didnt take long to put together :) SS1.jpg

    Vrooooom!

    Great job man! Like the flames and the red grill.
    [Red grill? Who’d a thunk it? But looks great.]

  • #96540

    Andrew
    Member

    voxbox13 wrote:

    Quote:
    Vrooooom!

    Great job man! Like the flames and the red grill.
    [Red grill? Who’d a thunk it? But looks great.]

    Yeah I was going to go more light gray/silverish but thought a red may just work with the vent flames lol

  • #96355

    Andrew
    Member

    At the risk of appearing to be a person that has to put weapons on everything….my son asked for “a big vehicle with guns.” Well, he wanted big….

    coach.jpg

    Oh and no problem with multi turrets lol

  • #96545
    voxbox13
    voxbox13
    Participant

    Cpc2011 wrote:

    Quote:
    At the risk of appearing to be a person that has to put weapons on everything….my son asked for “a big vehicle with guns.” Well, he wanted big….

    coach.jpg

    Oh and no problem with multi turrets lol

    Sweeeeeeeeeeeeeet! That’s really awesome!

    From Leisure Liner to Lethal Liner. ;)

  • #96546

    mandella644
    Member

    voxbox13 wrote:

    Quote:
    From Leisure Liner to Lethal Liner.

    Lol.

  • #96548

    mandella644
    Member

    Now line the wings of the bearing with rotating turrets!!!! XD

  • #96549

    Andrew
    Member

    mandella644 wrote:

    Quote:
    Now line the wings of the bearing with rotating turrets!!!! XD

    Ok lol

  • #96551
    voxbox13
    voxbox13
    Participant

    Cpc2011 wrote:

    Quote:
    mandella644 wrote:

    Quote:
    Now line the wings of the bearing with rotating turrets!!!! XD

    Ok lol

    Cool – Can they go on up-side-down?
    I can’t remember if you figured that out with this particular turret.

    NVM – Probably the same as the aircraft rocket launchers.

  • #96356

    Andrew
    Member

    Another blackmarket mod brought to my attention is the Everything unlocked…etc etc.

    This will make the RS 3-pack available for that mod also [file name=blackmarket_for_everything_unlocked_mod.zip size=5067]http://www.justcause2mods.com/media/kunena/attachments/legacy/files/blackmarket_for_everything_unlocked_mod.zip[/file]

  • #96357

    Andrew
    Member

    Well I can understand why there aren’t many mods to the “large Super truck” (aka URGA-9380). Even a simple unpack/repack of the original eez without making a single change crashes the game. While on the other hand, you can put the original eez in the dropzone and everything runs just fine lol. Bizarre!!

  • #96359

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  • #96358

    Hausuaree
    Member

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