JC2 Vehicle Editor

Just Cause 2 Mods Forums Mod Creation JC2 Vehicle Editor

This topic contains 14 replies, has 8 voices, and was last updated by  choiminzii 9 months, 3 weeks ago.

  • Author
    Posts
  • #83752

    FINDarkside
    Participant

    Ok my Bin Editor is probably ready, and I’ll publish it soon, so I’ll start working on vehicle editor.

    Some of you compared my bin editor to AutoMod, which is kind of unfair, because AutoMod didn’t even have bin editor as far as I know.
    There are 3 types of vehicles , but there are 631 types of bin files, so you can’t really make bin editor the way AutoMod was made. The dictionary thing was the best idea I could think and in my opinion it turned out to be pretty good, even though the dictionary is currently pretty small.

    This is definitely going to look more like AutoMod, even though i probably include the bin editor view.
    But this is going to be a lot more work than with bin editor so it might take a while, if I even get anything done.

    I’ll probably post some screenshots and so on, but definitely not daily :P

  • #101507

    FINDarkside
    Participant

    This is how it will probably look like, unless someone will give me a better idea.
    I used my glorious paint skills to fill up the missing stuff.

    FSKZk7p.png

  • #101547
    voxbox13
    voxbox13
    Participant

    Hey – That’s looking pretty cool. Appreciate the update.

  • #101508

    FINDarkside
    Participant

    Vehicle editor is also on github :)
    https://github.com/FINDarkside/JC2-Vehicle-Editor

  • #101509

    FINDarkside
    Participant

    Been sick + schools started so I haven’t made much progress.
    Hopefully this will help me get a little more specific error reports than just “I get some error” :D
    PgDYS7x.png
    Copied to clipboard (including spoiler and code tags) :

    Code:
    java.lang.IndexOutOfBoundsException: Index: 20, Size: 20
    at java.util.ArrayList$SubList.rangeCheck(ArrayList.java:1155)
    at java.util.ArrayList$SubList.get(ArrayList.java:992)
    at gui.editpanel.CarGlobalModule.(CarGlobalModule.java:14)
    at logic.Project.parseLave(Project.java:64)
    at logic.Project.(Project.java:47)
    at logic.Logic.loadFile(Logic.java:56)
    at logic.Logic.test(Logic.java:45)
    at gui.MainForm.(MainForm.java:54)
    at gui.MainForm$3.run(MainForm.java:267)
    at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:251)
    at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:733)
    at java.awt.EventQueue.access$200(EventQueue.java:103)
    at java.awt.EventQueue$3.run(EventQueue.java:694)
    at java.awt.EventQueue$3.run(EventQueue.java:692)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:76)
    at java.awt.EventQueue.dispatchEvent(EventQueue.java:703)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:242)
    at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:161)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150)
    at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:146)
    at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:138)
    at java.awt.EventDispatchThread.run(EventDispatchThread.java:91)
  • #101584
    voxbox13
    voxbox13
    Participant

    Wow! That’s impressive – good idea, too.

  • #101510

    FINDarkside
    Participant

    Finally got some motivation to work on this more :P
    If anyone has pictures of every vehicle and the file named after the vehicle name it would help a lot.
    EunIw9t.png

  • #136099

    FINDarkside
    Participant

    New pic 😛

    I got the pictures from one blackmarket mod. Unfortunately i had to identify and rename them all because the file names were hashed. I don’t know who to give credit for those pics since those are used in multiple blackmarket mods.

  • #136555

    MrLolo
    Participant

    i downloaded thet, but when i open the .rar file, there isn’t any .exe file

  • #136724

    KillerJai
    Member

    ^i think its not complete

  • #136944

    FINDarkside
    Participant

    It’s not ready yet, so you can’t download it from anywhere yet. You probably downloaded my mod combiner or bin editor. You can start them by doubleclicking the .jar file

  • #151501

    Taylor Perry
    Member

    Will you ever be able to edit the colors a vehicle spawns in? If possible, MAKE IT HAPPEN!!!

    Haha, JK. But, would it be possible?

  • #162469

    Enderxenomorph
    Participant

    download plez???

  • #171086

    aledo
    Participant

    Some questions:

    Is this still being developed?

    Is this in a working state currently?

    If so, Is there a download link?

  • #172193

    choiminzii
    Participant

    Some of you compared my bin editor to AutoMod, which is kind of unfair, because AutoMod didn’t even have bin editor as far as I know.
    There are 3 types of vehicles , but there are 631 types of bin files, so you can’t really make bin editor the way AutoMod was made. The dictionary thing was the best idea I could think and in my opinion it turned out to be pretty good, even though the dictionary is currently pretty small.

    This is definitely going to look more like AutoMod, even though i probably include the bin editor view.
    But this is going to be a lot more work than with bin editor so it might take a while, if I even get anything done.

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