Improve Car Handling
- April 6, 2010 at 11:28 am #79905
Some cars is impossible to drive with due to that they response to the steering wheel to fast and they also lose there grip way to easy, is there already a mod that fixes this or is some one up to the challenge?
If i did know what file to look in to i would give it a go my self!
- April 6, 2010 at 12:11 pm #84286ZeninKeymaster
i hope someone find a way to mod all cars and bikes handling it would be very popular
i hate driving right now, i usually use parachute.
- April 6, 2010 at 12:52 pm #84298
I’m pretty sure the .vdoll files have all the handling info.
- April 6, 2010 at 12:54 pm #84299
I think i might have found the file, will extract and look in to it.
- April 6, 2010 at 12:57 pm #84304
Which file do you think it is?
- April 6, 2010 at 1:00 pm #84307
The handling on the bikes is worse than the car and the faster the vehicle, the worse the handling.
- April 6, 2010 at 1:02 pm #84308
There are several files depends on what vehicle it is, they are located in….
at least i hope so
- April 6, 2010 at 1:04 pm #84311
Are you sure I think that’s just how well the AI drive
- April 6, 2010 at 1:07 pm #84312
No I’m not sure, thats why i wrote at least i hope so
You might be right there about AI and driving, where do i find the .vdoll files?
- April 6, 2010 at 1:11 pm #84313
Yeah, that must be the ai driving.
The vdoll files are in Exported>vehicles>arve/lave/seve>(vehiclename).eez
Open them with Gibbed SmallUnpack.
- April 6, 2010 at 1:11 pm #84318
The vdoll files are in exported/vehicles/***.eez
Edit: xD beat me to it
- April 6, 2010 at 1:13 pm #84319
Yes i just found them, a lot of files
EDIT: Not so many for the land vehicles.
- April 6, 2010 at 1:16 pm #84320
There are more land vehicle in pc1.
- April 6, 2010 at 1:17 pm #84321
If you unpack the lave.v002_sedan it is a lot of files in there with these extensions…
How do you open them?
- April 6, 2010 at 1:20 pm #84323
.mvdoll is opened as a .bin
- April 6, 2010 at 1:24 pm #84326
here we find some interesting things….
<value name="AirDensity” type=”float”>1.3
<value name="AngularDamping” type=”float”>0.05
<value name="Boyancy” type=”float”>2
<value name="CollisionSpinDamping” type=”float”>0.05
<value name="CollisionSpinThreshold” type=”float”>1.8
<value name="DeadZone” type=”float”>0
<value name="ExtraGravity” type=”float”>-2
<value name="InitialSlope” type=”float”>0.75
<value name="LinearDamping” type=”float”>0
<value name="MaxVelocityRatio” type=”float”>0
<value name="MinVelocityRatio” type=”float”>0
<value name="NormalClippingAngle” type=”float”>0.2
Just to mention a few of the settings you can fiddle with
Think this is way over my head, before i know what they exactly do :huh:
- April 6, 2010 at 1:24 pm #84327
Rozzatron wrote:Quote:.mvdoll is opened as a .bin
Thanks I was wondering this as well
- April 6, 2010 at 1:27 pm #84329
Cool stuff in there, I wonder what would happen if ‘Boyancy’ was 0
- April 6, 2010 at 1:36 pm #84330
Floating Helicopters? That would be fun
- April 6, 2010 at 1:40 pm #84333
and the possibility of sea-planes!:cheer:
- April 6, 2010 at 1:42 pm #84334
Floating G9 <img src="smileys/heart.gif" width="" height="" alt="<3" title="
- April 6, 2010 at 1:46 pm #84336
more like floating bering.
- April 6, 2010 at 2:46 pm #84328
Hey, im actually workin on a full vehicle list wich will just contain vehicle ingame display names, the .dds file names and the .eez file names.
So if you find a vehicle ingame u can easy check back the file names.
also i allready started modding vehicle handlings back some days and can probably give some noob-feedback:P
Boyancy = how much the car bounce´s off the ground(probably other cars too) on impacts
every kind of spin damping spin threshold determines the strength of damping spins in midair or while rolling over in diffrent ways
Extra gravity sucks ur car down to the surface its driving on, stops rolling over faster
every kind of inertia (pitch/roll/yaw) is setting the inertia the car got while changing his position on the pitch roll yaw axis´s. -1 for excample would accelerate spin movements untill the car explodes and fly up into the sky
liftcoefficent adds additional upforce to the car while jumping throu midair if im not wrong
on the side: if you get problems to handle your car on high speed without any arcade support(extra gravity, spin damping) play around with friction and max_friction and also notice the sexy little value called antirollbar_strength!!
little excample video about spindamping and extragravity values, if you got an eye for physics you will see the changes:
i allready got the Dalton N90 on a beta status and will upload it in some minutes to paste a link here.
- April 6, 2010 at 3:22 pm #84343
That’s quite a good explanation of the values, when you upload it I will test it out :cheer:
- April 6, 2010 at 3:45 pm #84348
Thanks, im planing to mod all land vehicles as long i can figure out how to edit the bike´s properly, but i think thats also just a question of testing, didnt started with bikes yet.
Also i still got little problems with “tuning” the cars as you have to take notice of rpm torgue up/down shift points and so on …. help would be apreciated!!
Well, for those who cant wait ^^ here´s my first beta of the Dalton N90.
Im still kinda unhappy with the steering on high speed as it could be a little more effectiv, suspension needs an overhaul and ya…the speed as soon i know how.
Credits to Nutcake who supports me as beta-tester
Copy the file to the folder /Dropzone inside ur Just Cause 2 folder, if it does not exist, create it !
i somehow failed at the jc2mods.com file upload ^^
- April 6, 2010 at 3:47 pm #84354
Cool, i’m downloading it now.
This is awesome, I got my speed up and hit a motorcyclist and the car flew over some flats and rolled down a roof but it got stuck on its side.
- April 6, 2010 at 4:23 pm #84355
Hehe, thanks im glad to see ppl like it.
the suspension length is also big enough to jump over cars
- April 6, 2010 at 4:25 pm #84358
Yeah, that is so fun, good luck with the other vehicles
- April 7, 2010 at 1:14 pm #84359ZeninKeymaster
this will definatly be the most downloaded mod when its ready!
- April 7, 2010 at 5:42 pm #84287curtisMember
i personally love the handeling at low-medium speeds, speeding through the desert, but on most vehicles and at high speeds on EVERY vehicle unbearable as you lose control and FLIP way too easily…
- April 7, 2010 at 6:02 pm #84288MichaelMember
find engine data , weight , traction could be usefull :woohoo:
- April 7, 2010 at 6:18 pm #84289JoshMember
I do believe that the Hedge Wildchild has the best handling of all of the land vehicles in JC2. You could use its parameters as a starting point.
- April 7, 2010 at 6:43 pm #84534
The Hedge Wildchild is allready under construction, also the marten storm III and the Hamaya Oldman. Cant say when i will release next car as not even the Dalton N90 really has his final version yet.
Just takin the Wildchild settings for another car would most likely waste its handling completly.You need different mass,center of mass, tyre radius, suspensions n i dunno what more, infact of different models.
Otherwise it would handle choppy or unsightly i think.
Cloudwolf is totally right, i personaly dislike the highspeed handling of the Dalton till now but ofc every change also effects the mid- and low- speed handling so i gotta tune that out.
I have to say im surprised and glad to see ppl like my mod that much just infact im not very used to modding, thanks guys!
Next Car will bring his own thread with it to get rid of this offtopic thingy here
- April 7, 2010 at 7:06 pm #84542
What values do you edit, all I have been able to change is speed, I haven’t even found out how to invinciblise vehicles.
- April 7, 2010 at 7:38 pm #84550
nearly every value wich got a normal name and no hashname inside the handling parts
funy thing, the only part i did not figure out yet or dont tested enough is the speed thingy, could need some “in front” and ” after excample part of the script just containing the rpm torgue up/down shift points n stuff. would just add that to my handling mod aswell then.
about the values i changed…
AirDensity, AngularDamping, Boyancy, CollisionSpinDamping, CollisionSpinThreshold, Deadzone, ExtraGravity, LinearDamping, NormalClippingangle, NormalSpinDamping, Friction max_friction, slip_angle, viscosity, (antirollbar_strength, suspension: compression; legth; relaxation; strength, speed_forward, deform_scale, explosion armor, explosion_threshold, impact_armor, max_health, InertiaRoll, InertiaYaw, LiftCoefficent
will give a list with functions on the thread wich comes with my next car
- April 8, 2010 at 2:57 am #84496HotoMember
It is great, that there are so much settings, that we can modify. It seems that the game is not bad for modding.
Zenin wrote:Quote:this will definatly be the most downloaded mod when its ready!
Thats true, one of the first things that you will hate in the game. But it is not so easy to correct the vehicles so that the handling feels realistic. So i bet there will in the end not only one vehicle handling mod.
But the only thing what i hate at the vehicle handling are cars and some bikes, i like the handling of helicopters, planes and water vehicles. But most the helicopters (my most used vehicle). So i hope we have single handling mods for only cars and some for bikes.
I self looking for something that i can mod and the car handling is a interesting and complex (to get it more realistic) thing.
I think it is a nice idea to make a handling mod for real-life realistic and “hollywood” realistic handling. For cars and bikes we need no chaotic mod, its chaotic enough without a mod. 😆
- April 8, 2010 at 1:01 pm #84646
So has anyone found out how to have ‘perfect’ handling yet?
- April 8, 2010 at 1:07 pm #84757
nkosi has it pretty much sorted.
- May 27, 2010 at 3:41 pm #84290fantinoMember
Any news ?
- May 27, 2010 at 6:56 pm #84291hahahahaMember
for perfect handling theres not just one value to change..
- July 4, 2010 at 11:39 am #88560GwynbleiddMember
fantino wrote:Quote:Any news ?
- August 3, 2011 at 1:57 am #90034wiiztecMember
Gwynbleidd wrote:Quote:fantino wrote:Quote:Any news ?
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