Improve Car Handling

Just Cause 2 Mods Forums Mod Ideas Improve Car Handling

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    • #79905
      Ceano
      Member

      Some cars is impossible to drive with due to that they response to the steering wheel to fast and they also lose there grip way to easy, is there already a mod that fixes this or is some one up to the challenge?

      If i did know what file to look in to i would give it a go my self!

      :police:

    • #84286
      ZeninZenin
      Keymaster

      i hope someone find a way to mod all cars and bikes handling it would be very popular

      i hate driving right now, i usually use parachute.

    • #84298
      Tom
      Member

      I’m pretty sure the .vdoll files have all the handling info.

    • #84299
      Ceano
      Member

      I think i might have found the file, will extract and look in to it.

    • #84304
      Tom
      Member

      Which file do you think it is?

    • #84307
      Rozzatron
      Member

      The handling on the bikes is worse than the car and the faster the vehicle, the worse the handling.

    • #84308
      Ceano
      Member

      There are several files depends on what vehicle it is, they are located in….

      pc0.tab/ai/carhandling

      at least i hope so :)

    • #84311
      Tom
      Member

      Are you sure I think that’s just how well the AI drive

    • #84312
      Ceano
      Member

      No I’m not sure, thats why i wrote at least i hope so ;)

      You might be right there about AI and driving, where do i find the .vdoll files?

    • #84313
      Rozzatron
      Member

      Yeah, that must be the ai driving.
      The vdoll files are in Exported>vehicles>arve/lave/seve>(vehiclename).eez

      Open them with Gibbed SmallUnpack.

    • #84318
      Tom
      Member

      The vdoll files are in exported/vehicles/***.eez

      Edit: xD beat me to it

    • #84319
      Ceano
      Member

      Yes i just found them, a lot of files :(

      EDIT: Not so many for the land vehicles.

    • #84320
      Rozzatron
      Member

      There are more land vehicle in pc1.

    • #84321
      Ceano
      Member

      If you unpack the lave.v002_sedan it is a lot of files in there with these extensions…

      .lod
      .epe
      .mvdoll
      .sst
      .pfx
      .rbm

      How do you open them?

    • #84323
      Rozzatron
      Member

      .mvdoll is opened as a .bin

    • #84326
      Ceano
      Member

      aha…

      here we find some interesting things….

      <value name="AirDensity” type=”float”>1.3
      <value name="AngularDamping” type=”float”>0.05
      <value name="Boyancy” type=”float”>2
      <value name="CollisionSpinDamping” type=”float”>0.05
      <value name="CollisionSpinThreshold” type=”float”>1.8
      <value name="DeadZone” type=”float”>0
      <value name="ExtraGravity” type=”float”>-2
      <value name="InitialSlope” type=”float”>0.75
      <value name="LinearDamping” type=”float”>0
      <value name="MaxVelocityRatio” type=”float”>0
      <value name="MinVelocityRatio” type=”float”>0
      <value name="NormalClippingAngle” type=”float”>0.2
      <value name="NormalSpinDamping

      Just to mention a few of the settings you can fiddle with ;)

      Think this is way over my head, before i know what they exactly do :huh:

    • #84327
      Tom
      Member

      Rozzatron wrote:

      Quote:
      .mvdoll is opened as a .bin

      Thanks I was wondering this as well

    • #84329
      Rozzatron
      Member

      Cool stuff in there, I wonder what would happen if ‘Boyancy’ was 0

    • #84330
      Tom
      Member

      Floating Helicopters? That would be fun

    • #84333
      Rozzatron
      Member

      and the possibility of sea-planes!:cheer:

    • #84334
      Tom
      Member

      :O Floating G9 <img src="smileys/heart.gif" width="" height="" alt="<3" title="

    • #84336
      Rozzatron
      Member

      more like floating bering.

    • #84328
      Nkosi
      Member

      Hey, im actually workin on a full vehicle list wich will just contain vehicle ingame display names, the .dds file names and the .eez file names.
      So if you find a vehicle ingame u can easy check back the file names.

      also i allready started modding vehicle handlings back some days and can probably give some noob-feedback:P

      Boyancy = how much the car bounce´s off the ground(probably other cars too) on impacts

      every kind of spin damping spin threshold determines the strength of damping spins in midair or while rolling over in diffrent ways

      Extra gravity sucks ur car down to the surface its driving on, stops rolling over faster

      every kind of inertia (pitch/roll/yaw) is setting the inertia the car got while changing his position on the pitch roll yaw axis´s. -1 for excample would accelerate spin movements untill the car explodes and fly up into the sky :P

      liftcoefficent adds additional upforce to the car while jumping throu midair if im not wrong

      on the side: if you get problems to handle your car on high speed without any arcade support(extra gravity, spin damping) play around with friction and max_friction and also notice the sexy little value called antirollbar_strength!!

      little excample video about spindamping and extragravity values, if you got an eye for physics you will see the changes:
      http://www.youtube.com/watch?v=YBct_UljR78

      i allready got the Dalton N90 on a beta status and will upload it in some minutes to paste a link here.

    • #84343
      Rozzatron
      Member

      That’s quite a good explanation of the values, when you upload it I will test it out :cheer:

    • #84348
      Nkosi
      Member

      Thanks, im planing to mod all land vehicles as long i can figure out how to edit the bike´s properly, but i think thats also just a question of testing, didnt started with bikes yet.

      Also i still got little problems with “tuning” the cars as you have to take notice of rpm torgue up/down shift points and so on …. help would be apreciated!! :)

      Well, for those who cant wait ^^ here´s my first beta of the Dalton N90.
      Im still kinda unhappy with the steering on high speed as it could be a little more effectiv, suspension needs an overhaul and ya…the speed as soon i know how.

      Credits to Nutcake who supports me as beta-tester :P

      Copy the file to the folder /Dropzone inside ur Just Cause 2 folder, if it does not exist, create it !
      http://www.mediafire.com/?zmoudwtjnmj
      i somehow failed at the jc2mods.com file upload ^^

    • #84354
      Rozzatron
      Member

      Cool, i’m downloading it now.



      This is awesome, I got my speed up and hit a motorcyclist and the car flew over some flats and rolled down a roof but it got stuck on its side.

    • #84355
      Nkosi
      Member

      Hehe, thanks im glad to see ppl like it.

      the suspension length is also big enough to jump over cars XD

    • #84358
      Rozzatron
      Member

      Yeah, that is so fun, good luck with the other vehicles

    • #84359
      ZeninZenin
      Keymaster

      this will definatly be the most downloaded mod when its ready!

    • #84287
      curtis
      Member

      i personally love the handeling at low-medium speeds, speeding through the desert, but on most vehicles and at high speeds on EVERY vehicle unbearable as you lose control and FLIP way too easily…

    • #84288
      Michael
      Member

      find engine data , weight , traction could be usefull :):woohoo:

    • #84289
      Josh
      Member

      I do believe that the Hedge Wildchild has the best handling of all of the land vehicles in JC2. You could use its parameters as a starting point.

    • #84534
      Nkosi
      Member

      The Hedge Wildchild is allready under construction, also the marten storm III and the Hamaya Oldman. Cant say when i will release next car as not even the Dalton N90 really has his final version yet.
      Just takin the Wildchild settings for another car would most likely waste its handling completly.You need different mass,center of mass, tyre radius, suspensions n i dunno what more, infact of different models.
      Otherwise it would handle choppy or unsightly i think.

      Cloudwolf is totally right, i personaly dislike the highspeed handling of the Dalton till now but ofc every change also effects the mid- and low- speed handling so i gotta tune that out.

      I have to say im surprised and glad to see ppl like my mod that much just infact im not very used to modding, thanks guys!
      Next Car will bring his own thread with it to get rid of this offtopic thingy here :)

    • #84542
      Rozzatron
      Member

      What values do you edit, all I have been able to change is speed, I haven’t even found out how to invinciblise vehicles.

    • #84550
      Nkosi
      Member

      nearly every value wich got a normal name and no hashname inside the handling parts
      funy thing, the only part i did not figure out yet or dont tested enough is the speed thingy, could need some “in front” and ” after excample part of the script just containing the rpm torgue up/down shift points n stuff. would just add that to my handling mod aswell then.

      about the values i changed…
      AirDensity, AngularDamping, Boyancy, CollisionSpinDamping, CollisionSpinThreshold, Deadzone, ExtraGravity, LinearDamping, NormalClippingangle, NormalSpinDamping, Friction max_friction, slip_angle, viscosity, (antirollbar_strength, suspension: compression; legth; relaxation; strength, speed_forward, deform_scale, explosion armor, explosion_threshold, impact_armor, max_health, InertiaRoll, InertiaYaw, LiftCoefficent

      will give a list with functions on the thread wich comes with my next car :)

    • #84496
      Hoto
      Member

      It is great, that there are so much settings, that we can modify. It seems that the game is not bad for modding.

      Zenin wrote:

      Quote:
      this will definatly be the most downloaded mod when its ready!

      Thats true, one of the first things that you will hate in the game. ;) But it is not so easy to correct the vehicles so that the handling feels realistic. So i bet there will in the end not only one vehicle handling mod.

      But the only thing what i hate at the vehicle handling are cars and some bikes, i like the handling of helicopters, planes and water vehicles. But most the helicopters (my most used vehicle). So i hope we have single handling mods for only cars and some for bikes.

      I self looking for something that i can mod and the car handling is a interesting and complex (to get it more realistic) thing.

      I think it is a nice idea to make a handling mod for real-life realistic and “hollywood” realistic handling. ;) For cars and bikes we need no chaotic mod, its chaotic enough without a mod. 😆

    • #84646
      Tom
      Member

      So has anyone found out how to have ‘perfect’ handling yet?

    • #84757
      Rozzatron
      Member

      nkosi has it pretty much sorted.

    • #84290
      fantino
      Member

      Any news ?

    • #84291
      hahahaha
      Member

      for perfect handling theres not just one value to change..

    • #88560
      Gwynbleidd
      Member

      fantino wrote:

      Quote:
      Any news ?
    • #90034
      wiiztec
      Member

      Gwynbleidd wrote:

      Quote:
      fantino wrote:

      Quote:
      Any news ?
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