Help with Mounting Weapons on Vehicles

Just Cause 2 Mods Forums Mod Help Help with Mounting Weapons on Vehicles

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    • #82300
      Eric
      Member

      Can anyone help me to mod Just cause 2? I really want to learn how, but i dont understand most of the tutorials. Speciffically the air vechicles. Somone please help!!

    • #93244
      voxbox13voxbox13
      Participant

      DeFart wrote:

      Quote:
      Can anyone help me to mod Just cause 2? I really want to learn how, but i dont understand most of the tutorials. Speciffically the air vechicles. Somone please help!!

      The tutorials are good. They are how I learned to mod.
      However, maybe I can give you some tips.

      But first…

      What is it you want to mod on the air vehicles?

      Which air vehicles do you want to mod?

    • #93245
      Eric
      Member

      Ok i would like to start by adding weapons to some of the planes like the cassius, and later modding there speed, handling, and acceleration

    • #93259
      voxbox13voxbox13
      Participant

      Ok. Easy.

      But first: You said you had trouble following the tutorials…
      How much progress did you make before you got stuck? Knowing this will help me help you.
      Otherwise, I might spend time telling you things you already know…

      For example:
      The first thing you need to do is Download Gibbed’s Tool Set.

      I use this one: http://www.justcause2mods.com/mods/other/Modding-Tools/Gibbeds-Tools-r128—MuNkEy/
      It’s stable and works fine for me.

      What part of the tutorials gave you the most trouble/confusion??

      EDIT: Did you try this tutorial?
      Introduction to JC2 Modding
      http://www.justcause2mods.com/forum/19-tutorials/361-introduction-to-jc2-modding?start=20#361

    • #93260
      Eric
      Member

      I installed the tools already , but when i get to step 2 icant find settingsweapons.bin anywhere in pc0.tab so i get stuck there.

      I figured it out!! i made the rocket launcher it show in the tut! Also how do i know what weapon i am modding like the rocket launcher was weapon_8 what are the other names??

    • #93246
      Eric
      Member

      I also am using the tuorial you showed in your recent post

    • #93247
      Eric
      Member

      I am at the part wher i unpacked the arve.v064_personal_jet and it made a folder, but now im stuck please give me more nformation on how to add weapons, and mod the speed handling and acceleration

    • #93268
      voxbox13voxbox13
      Participant

      DeFart wrote:

      Quote:
      I figured it out!! i made the rocket launcher it show in the tut!

      That’s fantastic!

      Quote:
      Also how do i know what weapon i am modding like the rocket launcher was weapon_8 what are the other names??

      Most of them have the name buried in the code. Look for a string like this:

      Code:
      RocketLauncher

      DeFart wrote:

      Quote:
      I am at the part wher i unpacked the arve.v064_personal_jet and it made a folder, but now im stuck please give me more nformation on how to add weapons, and mod the speed handling and acceleration

      Okay, good job!

      We’ll start with the weapons.

      Now bear with me. I’ll link 3 posts which will get you started.
      The whole thread has some good info (it’s 4 pages long),
      but I think these 3 posts are where the key info is.

      And believe me: What you’ll see LOOKS more complicated than it really is.;)

      http://www.justcause2mods.com/forum.html?func=view&catid=16&id=3164#3191
      http://www.justcause2mods.com/forum.html?func=view&catid=16&id=3164#4487
      http://www.justcause2mods.com/forum.html?func=view&catid=16&id=3164&start=20#6033

      Give it a shot, and I’ll help as necessary.
      You’ve gotten this far… We can definitely get you modding!

      Looking forward to hearing your progress.

    • #93269
      Eric
      Member

      Thanks for all the information, i kind of understand it, but at the bootom of the first link to the post it says im supposed to put the code in the right spot. Caould you maybe tell me where the right spot is. Also is this the file that im supposed to put the code in? I found this file inside the folder that came when i unpacked the arve.v064_personal_jet. I think i would like to put in 8 rockets total, 4 on each side if possible. Thanks for all the help so far, i ahve learned a little bit about modding:)


      Edit:
      It wouldnt let me attach the file, but the name of the file is arve.v064_personal_jet.mvdoll

    • #93270
      voxbox13voxbox13
      Participant

      DeFart wrote:

      Quote:
      Thanks for all the information, i kind of understand it, but at the bootom of the first link to the post it says im supposed to put the code in the right spot. Caould you maybe tell me where the right spot is. Also is this the file that im supposed to put the code in? I found this file inside the folder that came when i unpacked the arve.v064_personal_jet. I think i would like to put in 8 rockets total, 4 on each side if possible. Thanks for all the help so far, i ahve learned a little bit about modding:)


      Edit:
      It wouldnt let me attach the file, but the name of the file is arve.v064_personal_jet.mvdoll

      No problem!

      Yes, .mvdoll is correct. It came out of your .eez folder…

      Drag and drop it onto bin2xml => an .xml

      That gives you your xml file to edit.

      When you’re done editing the .xml (more on that soon)

      Drag and drop the .xml onto xml2bin => an .mvdoll

      Put THAT new .mvdoll back in the unpacked .eez folder

      Drag and drop the unpacked .eez folder onto smallpack = a .sarc file

      Here’s the tricky part. Change the file extension from .sarc to .eez



      See next post for code info

    • #93271
      voxbox13voxbox13
      Participant

      See above post for file conversion info. ;)


      Okay – The code.

      You need one thing first. Unpack the .eez file for a vehicle that HAS the weapon you want.
      This is where you’ll find the weapon code you need to paste into your mod vehicle.
      [You should know what the weapon code looks like from the forum posts linked above.]

      Now go to your mod vehicle’s .xml file.

      Find these 2 lines of code:

      Code:
      -255997110

      Paste the weapon code right below the second line.
      (This is what they mean by ‘put it in the right place’)

      Like this:

      Code:
      -255997110

      Vehicles4_SharedAssetsMountedWeaponsMountedWeapons-A.lod
      1,0,0, 0,1,0, 0,0,1, 0,0,0
      …….etc etc………..
      1,0,0, 0,1,0, 0,0,1, -1.720698,0.1,1.5



      Now for the Driver Seat Controller bit.

      Your mod vehicle’s code may look something like this:

      Code:

      44
      local::aimmg
      1
      44

      79
      HELI

      CHelicopterController
      830681459
      {E239404C-FEAB-4E99-AB1A-ACA7625A4479}
      1,0,0, 0,1,0, 0,0,1, 0.3328227,0.8188596,3.910487
      DriverSeatController
      1,0,0, 0,1,0, 0,0,1, 0,0,0

      Needs to change to something like this:
      (added weapon1 & weapon2)

      Code:
      Up
      Down
      Right
      local::Weapon1
      44
      local::aimmg
      1
      44
      local::Weapon2
      79
      HELI
      Left
      CHelicopterController
      830681459
      {E239404C-FEAB-4E99-AB1A-ACA7625A4479}
      1,0,0, 0,1,0, 0,0,1, 0.3328227,0.8188596,3.910487
      DriverSeatController
      1,0,0, 0,1,0, 0,0,1, 0,0,0

    • #93272
      voxbox13voxbox13
      Participant

      (See above for coding info)

      Also – I suggest starting with just two rocket launchers on each side instead of 4 on each side.

      Get two working, then add more if necessary.

      EDIT

      HINT: If you have 4 rocket launchers…
      You have to designate two as “Right” and two as “Left”
      And sub-designate those as “R” and “R2”, and “L” and “L2”
      And they all have to have different “object id #’s”
      (You can just modify the last number in the string)

      For example:

      Code:
      ……
      VehicleMountedRocket_R
      ……

      and

      Code:
      ……
      VehicleMountedRocket_R2
      ……
    • #93275
      Eric
      Member

      Ok… i think i did what i was supposed to, but how do i get it from a .sarc to an .eez, Thanks for all the info in your recent posts, it’s helped a lot!!:)

    • #93279
      voxbox13voxbox13
      Participant

      See new info above also! I just edited it at the same time you were posting!

      DeFart wrote:

      Quote:
      Ok… i think i did what i was supposed to, but how do i get it from a .sarc to an .eez…

      Just click on the file and change the file name extension to .eez

      It will give you a warning message about the file might break
      and the world might end if you change the extension of a file,
      but just ignore that. ;)

    • #93280
      Eric
      Member

      Here is my file, but it doesnt work!! Im not surprised though because i think i messed up!!

      CVehicleProp
      3
      0
      3

      EditorVehiclesARVEModulesAerodynamicsV064_Aero.mod
      CGroupModule
      CGroupModule_CHelicopterAerodynamicModule
      1
      3

      EditorVehiclesARVEModulesAerodynamicsV064_Aero.mod
      CHelicopterAerodynamicModule
      V064_AerodynamicModule
      1.3
      -5,0,0
      1.5
      4
      1
      0.99
      0,1,0

      EditorVehiclesARVEModulesAerodynamicsV064_Aero.mod
      CHelicopterAerodynamicModule
      V064_AerodynamicModule
      1.3
      5,0,0
      1.5
      4
      1
      1.01
      0,1,0

      EditorVehiclesARVEModulesAerodynamicsV064_Aero.mod
      CHelicopterAerodynamicModule
      V064_AerodynamicModule
      1.3
      0,0,6
      2.5
      4
      0
      0
      0,1,0

      0
      0.6
      1.15
      EditorVehiclesARVEModulesSteeringV064_Steering.mod
      1.25
      CHelicopterSteeringModule
      V064_Steering

      EditorVehiclesARVEModulesAerodynamicsV064_Rudder.mod
      CGroupModule
      CGroupModule_CHelicopterRudderModule
      1
      4

      0,1,0
      EditorVehiclesARVEModulesAerodynamicsV064_Rudder.mod
      CHelicopterRudderModule
      V064_RudderModule
      1.3
      0,0,0
      2
      25
      1
      10
      0,1,0

      0,1,0
      EditorVehiclesARVEModulesAerodynamicsV064_Rudder.mod
      CHelicopterRudderModule
      V064_RudderModule
      1.3
      0,0,6
      0
      2
      0
      2.65
      0,1,0

      1,0,0
      EditorVehiclesARVEModulesAerodynamicsV064_Rudder.mod
      CHelicopterRudderModule
      V064_RudderModule
      1.3
      0,0,0
      0.95
      6
      0
      0
      1,0,0

      0,1,0
      EditorVehiclesARVEModulesAerodynamicsV064_Rudder.mod
      CHelicopterRudderModule
      V064_RudderModule
      1.3
      0,0,-6
      0
      2
      0
      3.35
      0,1,0

      100000
      70000
      0
      0.9
      5
      6000
      110000
      EditorVehiclesARVEModulesEngineV064_Engine.mod
      CHelicopterEngineModule
      V064_Engine

      EditorVehiclesARVEModulesAIAI_AIRPLANE_Default.mod
      CAiModule
      AI_AIRPLANE_Default
      0
      0
      0.2
      50
      150
      0.05
      0.005
      0.7
      -0.1
      0
      3

      80
      200
      0.7
      0.5
      EditorVehiclesARVEModulesAxisAxis_V064_Front.mod
      CWheelModule
      Axis_V064_Front
      20
      50
      15
      0.3
      1
      200
      5
      2
      0.15
      0
      0
      0.04
      0
      0
      0.2

      EditorVehiclesARVEModulesAxisAxis_V064_Front.mod
      CSuspensionModule
      CSuspensionModule
      0
      4
      0,-1,0
      0.2
      10
      40

      1
      EditorVehiclesARVEModulesBaseARVEDamage_Medium.mod
      CVehicleDamageModule
      ARVEDamage_Medium
      5
      0.0033
      0
      75
      100
      2
      2000
      100

      editorvehiclesarvemodulesbasearveglobal.mod
      CHelicopterGlobalModule
      ARVEGlobal
      1.3
      1.5

      80
      200
      0.7
      0.5
      EditorVehiclesARVEModulesAxisAxis_V064_Rear.mod
      CWheelModule
      Axis_V064_Rear
      20
      50
      15
      0.3
      1
      200
      5
      2
      0.175
      0
      0
      0.04
      1
      1
      0.2

      EditorVehiclesARVEModulesAxisAxis_V064_Rear.mod
      CSuspensionModule
      CSuspensionModule
      0
      4
      0,-1,0
      0.25
      10
      40

      EditorVehiclesARVEModulesBouyancyV064_Bou.mod
      CGroupModule
      CGroupModule_CBoyancyModule
      1
      6

      0
      20
      EditorVehiclesARVEModulesBouyancyV064_Bou.mod
      CBoyancyModule
      CBoyancyModule
      0
      0,2.126275,-0.63499
      0
      0

      0
      20
      EditorVehiclesARVEModulesBouyancyV064_Bou.mod
      CBoyancyModule
      CBoyancyModule
      0
      0,2.440404,7.737834
      0
      0

      5
      20
      EditorVehiclesARVEModulesBouyancyV064_Bou.mod
      CBoyancyModule
      CBoyancyModule
      200
      -0.01151282,2.093869,-3.707378
      0.75
      5

      0
      20
      EditorVehiclesARVEModulesBouyancyV064_Bou.mod
      CBoyancyModule
      CBoyancyModule
      0
      5.525607,1.542005,2.137694
      0
      0

      0
      20
      EditorVehiclesARVEModulesBouyancyV064_Bou.mod
      CBoyancyModule
      CBoyancyModule
      0
      -5.525607,1.542005,2.137694
      0
      0

      0
      20
      EditorVehiclesARVEModulesBouyancyV064_Bou.mod
      CBoyancyModule
      CBoyancyModule
      0
      0,1.555428,-5.608357
      0
      0

      EditorVehiclesARVEModulesAerodynamicsV064_Rotor.mod
      CGroupModule
      CGroupModule_CHelicopterRotorModule
      1
      1

      0,0,-1
      0,0,-1
      0,1.8,0
      0
      1
      EditorVehiclesARVEModulesAerodynamicsV064_Rotor.mod
      0.5
      CHelicopterRotorModule
      V064_RotorModule
      0,0,0

      6.5
      5.5
      5.6
      EditorVehiclesARVEModulesBasePB_V064.mod
      CHelicopterPhysicalBaseModule
      PB_V064
      0.25
      0,1.8,2
      12500
      0
      0
      1.8
      0
      10
      200
      15
      150
      0.04
      0.04
      9
      160
      25000

      CFamilyProp
      CFamilyProp
      Unnamed

      CReferenceProp
      667322027
      V064-Body_ref
      -1131074724

      CReferenceProp
      93862953
      V064-Suspension_FD1_ref
      -861311126

      CReferenceProp
      1130092113
      Air01
      1130092113

      CReferenceProp
      -1581886712
      V064-Flaps_BL1_ref
      -686666916

      CReferenceProp
      -964939091
      V064-HL_L_ref
      1664792457

      CReferenceProp
      -1958798515
      V064-Door_FR1_ref
      -697051211

      CReferenceProp
      -1819115934
      V064-Door_FL1_ref
      -737595486

      CReferenceProp
      329768132
      Seat01
      329768132

      CReferenceProp
      318359633
      V064-Suspension_CL1_ref
      -1085282740

      CReferenceProp
      -460099283
      Air01
      -460099283

      CReferenceProp
      -965144579
      V064-Hatch_FD1_ref
      -272132682

      CReferenceProp
      2079446821
      V064-Suspension_CR1_ref
      319918438

      CReferenceProp
      -304805782
      Air01
      -304805782

      CReferenceProp
      -403297275
      V064-LT_3_ref
      1742617342

      CReferenceProp
      1157149276
      V064-Wing_CR1_ref
      -564550468

      CReferenceProp
      1217232090
      V064-Airbrake_CR1_ref
      -73261645

      CReferenceProp
      -115502121
      V064-Flaps_CR2_ref
      835003107

      CReferenceProp
      1290469021
      V064-Hatch_CR2_ref
      2070216372

      CReferenceProp
      478465116
      V064-LT_5_ref
      -1092573949

      CReferenceProp
      1629426841
      V064-LT_6_ref
      1475759729

      CReferenceProp
      903356631
      V064-Flaps_BR1_ref
      867406655

      CReferenceProp
      -1279725349
      V064-Hatch_CL1_ref
      -518330513

      CReferenceProp
      -1499143704
      Seat01
      -1499143704

      CReferenceProp
      1206070448
      V064-Hatch_FD2_ref
      574478749

      CReferenceProp
      -89728947
      V064-Flaps_BC1_ref
      568397228

      CReferenceProp
      468380210
      V064-Wing_CL1_ref
      446686875

      CReferenceProp
      410087061
      V064-Flaps_CL2_ref
      804297177

      CReferenceProp
      -544817877
      V064-Airbrake_CL1_ref
      -960383693

      CReferenceProp
      2007114967
      V064-LT_4_ref
      -1409500362

      0.16
      0
      CPartProp
      -1131074724
      V064-Body
      0
      0
      0
      0
      0
      0
      1,0,0, 0,1,0, 0,0,1, 0,0,0
      100
      modelsvehicles3_airvehiclesv064_arve_class18v064-body_m.lod
      v064-body_m.lod

      ModelsVehicles3_AirVehiclesV064_ARVE_Class18V064_LOD1-Body_COL.pfx
      v064_lod1-body_col.pfx
      0
      0
      0
      1,0,0, 0,1,0, 0,0,1, 0,0,0

      0
      CPartProp
      -686666916
      V064-Flaps_BL1
      0
      0
      0
      0
      0
      0
      1,0,0, 0,1,0, 0,0,1, 0,0,0
      100
      ModelsVehicles3_AirVehiclesV064_ARVE_Class18V064-Flaps_BL1.lod
      v064-flaps_bl1.lod
      Flaps_BL1
      ModelsVehicles3_AirVehiclesV064_ARVE_Class18V064_LOD1-Flaps_BL1_COL.pfx
      v064_lod1-flaps_bl1_col.pfx
      0
      0
      0
      1,0,0, 0,1,0, 0,0,1, 0,0,0

      CPartDamageModule
      PlaneDamage_Flap_Low
      0
      950
      999
      1000
      1
      0

      0
      CPartProp
      -1641565558
      V064-Hatch_CL2
      0
      0
      0
      0
      0
      0
      1,0,0, 0,1,0, 0,0,1, 0,0,0
      100
      ModelsVehicles3_AirVehiclesV064_ARVE_Class18V064-Hatch_CL2.lod
      v064-hatch_cl2.lod
      Hatch_CL2
      ModelsVehicles3_AirVehiclesV064_ARVE_Class18V064_LOD1-Hatch_CL2_COL.pfx
      v064_lod1-hatch_cl2_col.pfx
      0
      0
      0
      1,0,0, 0,1,0, 0,0,1, 0,0,0

      CPartDamageModule
      PlaneDamage_Door_Low
      0
      950
      650
      700
      1
      0

      0
      CPartProp
      -272132682
      V064-Hatch_FD1
      0
      0
      0
      0
      0
      0
      1,0,0, 0,1,0, 0,0,1, 0,0,0
      100
      ModelsVehicles3_AirVehiclesV064_ARVE_Class18V064-Hatch_FD1.lod
      v064-hatch_fd1.lod
      Hatch_FR1
      ModelsVehicles3_AirVehiclesV064_ARVE_Class18V064_LOD1-Hatch_FD1_COL.pfx
      v064_lod1-hatch_fd1_col.pfx
      0
      0
      0
      1,0,0, 0,1,0, 0,0,1, 0,0,0

      CPartDamageModule
      PlaneDamage_Door_Low
      0
      950
      650
      700
      1
      0

      0
      CPartProp
      -861311126
      V064-Suspension_FD1
      0
      0
      0
      0
      0
      0
      1,0,0, 0,1,0, 0,0,1, 0,0,0
      100
      ModelsVehicles3_AirVehiclesV064_ARVE_Class18V064-Suspension_FD1.lod
      v064-suspension_fd1.lod
      LandingGear_FD
      ModelsVehicles3_AirVehiclesV064_ARVE_Class18V064_LOD1-Suspension_FD1_COL.pfx
      v064_lod1-suspension_fd1_col.pfx
      0
      0
      0
      1,0,0, 0,1,0, 0,0,1, 0,0,0

      1
      0
      CPartProp
      1130092113
      Air01
      0
      0
      0
      0
      0
      1
      1,0,0, 0,1,0, 0,0,1, 0,0,0
      100
      ModelsVehicles3_AirVehiclesV064_ARVE_Class18V064-Tyres01-Air01.lod
      v064-tyres01-air01.lod

      0
      0
      0.3524392,0.3524392,0.3524392
      0
      1,0,0, 0,1,0, 0,0,1, 0,0.2122011,-2.422729

      1
      CPartProp
      1664792457
      V064-HL_L
      0
      0
      0
      0
      0
      0
      1,0,0, 0,1,0, 0,0,1, 0,0,0
      100

      hl_l
      ModelsVehicles3_AirVehiclesV064_ARVE_Class18V064_LOD1-HL_L_COL.pfx
      v064_lod1-hl_l_col.pfx
      0
      1
      0
      1,0,0, 0,1,0, 0,0,1, 0,0,0

      CPartDamageModule
      Light_Damage
      0
      2
      1
      2
      1
      1

      0
      CPartProp
      568397228
      V064-Flaps_BC1
      0
      0
      0
      0
      0
      0
      1,0,0, 0,1,0, 0,0,1, 0,0,0
      100
      ModelsVehicles3_AirVehiclesV064_ARVE_Class18V064-Flaps_BC1.lod
      v064-flaps_bc1.lod
      Flaps_TS1
      ModelsVehicles3_AirVehiclesV064_ARVE_Class18V064_LOD1-Flaps_BC1_COL.pfx
      v064_lod1-flaps_bc1_col.pfx
      0
      0
      0
      1,0,0, 0,1,0, 0,0,1, 0,0,0

      CPartDamageModule
      PlaneDamage_Flap_Low
      0
      950
      999
      1000
      1
      0

      0
      CPartProp
      -1085282740
      V064-Suspension_CL1
      0
      0
      0
      0
      0
      0
      1,0,0, 0,1,0, 0,0,1, 0,0,0
      100
      ModelsVehicles3_AirVehiclesV064_ARVE_Class18V064-Suspension_CL1.lod
      v064-suspension_cl1.lod
      LandingGear_CL1
      ModelsVehicles3_AirVehiclesV064_ARVE_Class18V064_LOD1-Suspension_CL1_COL.pfx
      v064_lod1-suspension_cl1_col.pfx
      0
      0
      0
      1,0,0, 0,1,0, 0,0,1, 0,0,0

      1
      0
      CPartProp
      -460099283
      Air01
      0
      0
      0
      0
      0
      1
      1,0,0, 0,1,0, 0,0,1, 0,0,0
      100
      ModelsVehicles3_AirVehiclesV064_ARVE_Class18V064-Tyres01-Air01.lod
      v064-tyres01-air01.lod

      0
      0
      0.3933288,0.3933288,0.3933288
      1
      1,0,0, 0,1,0, 0,0,1, -1.665167,0.4648848,3.01461

      0
      CPartProp
      446686875
      V064-Wing_CL1
      0
      0
      0
      0
      0
      0
      1,0,0, 0,1,0, 0,0,1, 0,0,0
      100
      modelsvehicles3_airvehiclesv064_arve_class18v064-wing_cl1_m.lod
      v064-wing_cl1_m.lod

      ModelsVehicles3_AirVehiclesV064_ARVE_Class18V064_LOD1-Wing_CL1_COL.pfx
      v064_lod1-wing_cl1_col.pfx
      0
      0
      0
      1,0,0, 0,1,0, 0,0,1, 0,0,0

      0
      CPartProp
      -960383693
      V064-Airbrake_CL1
      0
      0
      0
      0
      0
      0
      1,0,0, 0,1,0, 0,0,1, 0,0,0
      100
      ModelsVehicles3_AirVehiclesV064_ARVE_Class18V064-Airbrake_CL1.lod
      v064-airbrake_cl1.lod
      Brake_CL1
      ModelsVehicles3_AirVehiclesV064_ARVE_Class18V064_LOD1-Airbrake_CL1_COL.pfx
      v064_lod1-airbrake_cl1_col.pfx
      0
      0
      0
      1,0,0, 0,1,0, 0,0,1, 0,0,0

      CPartDamageModule
      PlaneDamage_Flap_Low
      0
      950
      999
      1000
      1
      0

      1
      CPartProp
      -1409500362
      V064-LT_4
      0
      0
      0
      0
      0
      0
      1,0,0, 0,1,0, 0,0,1, 0,0,0
      100

      lt_4
      ModelsVehicles3_AirVehiclesV064_ARVE_Class18V064_LOD1-LT_4_COL.pfx
      v064_lod1-lt_4_col.pfx
      0
      1
      0
      1,0,0, 0,1,0, 0,0,1, 0,0,0

      CPartDamageModule
      Light_Damage
      0
      2
      1
      2
      1
      1

      0
      CPartProp
      804297177
      V064-Flaps_CL2
      0
      0
      0
      0
      0
      0
      1,0,0, 0,1,0, 0,0,1, 0,0,0
      100
      ModelsVehicles3_AirVehiclesV064_ARVE_Class18V064-Flaps_CL2.lod
      v064-flaps_cl2.lod
      Flaps_CL1
      ModelsVehicles3_AirVehiclesV064_ARVE_Class18V064_LOD1-Flaps_CL2_COL.pfx
      v064_lod1-flaps_cl2_col.pfx
      0
      0
      0
      1,0,0, 0,1,0, 0,0,1, 0,0,0

      CPartDamageModule
      PlaneDamage_Flap_Low
      0
      950
      999
      1000
      1
      0

      CPartDamageModule
      Damage_Wing_Heavy
      0
      -1
      1
      99999
      1
      0

      1
      0
      CPartProp
      -1499143704
      Seat01
      0
      0
      0
      0
      0
      0
      1,0,0, 0,1,0, 0,0,1, 0,0,0
      100
      ModelsVehicles3_AirVehiclesV064_ARVE_Class18V064-Seats01-Seat01.lod
      v064-seats01-seat01.lod

      ModelsVehicles4_SharedAssetsSeatClass05Seats01_LOD1-Seat01_COL.pfx
      seats01_lod1-seat01_col.pfx
      0
      0
      0
      1,0,0, 0,1,0, 0,0,1, -0.2089184,0.9225442,-0.9048868

      0
      CPartProp
      574478749
      V064-Hatch_FD2
      0
      0
      0
      0
      0
      0
      1,0,0, 0,1,0, 0,0,1, 0,0,0
      100
      ModelsVehicles3_AirVehiclesV064_ARVE_Class18V064-Hatch_FD2.lod
      v064-hatch_fd2.lod
      Hatch_FL1
      ModelsVehicles3_AirVehiclesV064_ARVE_Class18V064_LOD1-Hatch_FD2_COL.pfx
      v064_lod1-hatch_fd2_col.pfx
      0
      0
      0
      1,0,0, 0,1,0, 0,0,1, 0,0,0

      CPartDamageModule
      PlaneDamage_Door_Low
      0
      950
      650
      700
      1
      0

      1
      CPartProp
      1742617342
      V064-LT_3
      0
      0
      0
      0
      0
      0
      1,0,0, 0,1,0, 0,0,1, 0,0,0
      100

      lt_3
      ModelsVehicles3_AirVehiclesV064_ARVE_Class18V064_LOD1-LT_3_COL.pfx
      v064_lod1-lt_3_col.pfx
      0
      1
      0
      1,0,0, 0,1,0, 0,0,1, 0,0,0

      CPartDamageModule
      Light_Damage
      0
      2
      1
      2
      1
      1

      0
      CPartProp
      -697051211
      V064-Door_FR1
      0
      0
      0
      0
      0
      0
      1,0,0, 0,1,0, 0,0,1, 0,0,0
      100
      ModelsVehicles3_AirVehiclesV064_ARVE_Class18V064-Door_FR1.lod
      v064-door_fr1.lod
      Door_CR1
      ModelsVehicles3_AirVehiclesV064_ARVE_Class18V064_LOD1-Door_FR1_COL.pfx
      v064_lod1-door_fr1_col.pfx
      0
      1
      0
      1,0,0, 0,1,0, 0,0,1, 0,0,0

      CPartDamageModule
      PlaneDamage_Door_Low
      0
      950
      650
      700

    • #93281
      voxbox13voxbox13
      Participant

      I think the code got cut-off. I don’t see the rocket launcher code in there.

      Can you paste just the object-to-/object code for

      1) each of the weapons

      2) the driver seat controller (or something seat controller)

    • #93248
      Eric
      Member

      Ok here it is, im assuming this is what you meant

      1411858113

      Vehicles4_SharedAssetsMountedWeaponsMountedWeapons-A.lod
      1,0,0, 0,1,0, 0,0,1, 0,0,0
      0.025
      0.05
      25
      1,0,0, 0,1,0, 0,0,1, -0.35,0.4,0
      0
      6
      0,0,0
      0
      0.025

      10000
      1,0,0, 0,1,0, 0,0,1, 0,-0.65,-0.2

      1
      0,0,0

      local::weapon2
      local::aimmg
      10
      CVehicleMountedGun
      -1671972379
      {1B4A13E1-85A4-4EE7-B431-2A6C1596B467}

      1,0,0, 0,0.9987953,-0.04907019, 0,0.04907019,0.9987953, 2.077456,2.157677,0.4909304
      VehicleMountedRocket_R
      RocketARVE
      1,0,0, 0,0.9987953,-0.04907019, 0,0.04907019,0.9987953, 2.077456,2.157677,0.4909304

    • #93282
      voxbox13voxbox13
      Participant

      Hmmmm….
      When you said it didn’t work, what exactly…?

      Could you not see the weapons?
      Could you see the weapons, but not fire them?
      Etc…

    • #93283
      Eric
      Member

      I could not see the weapons, i didnt try to fire them, but will now

    • #93284
      Eric
      Member

      Just looked, i cant even fire the weapons, they are non existent

    • #93285
      Eric
      Member

      Here is my driver seat code for the cassius, just as the others codes are for too

      Up
      Down
      Right
      local
      34

      0
      34

      79

      CAirPlaneController
      325529544
      {3F84E16D-E628-4273-9860-476667D24E03}
      1,0,0, 0,1,0, 0,0,1, 0.3918948,-1.228776,0.7237335
      DriverSeatController
      1,0,0, 0,1,0, 0,0,1, 0,0,0

    • #93287
      voxbox13voxbox13
      Participant

      Aha! Your Driver Seat Controller is missing a few things.

      Try this:

      Code:
      Up
      Down
      Right
      local::Weapon1
      34
      local::aimmg
      0
      34
      local::Weapon2
      79

      CAirPlaneController
      325529544
      {3F84E16D-E628-4273-9860-476667D24E03}
      1,0,0, 0,1,0, 0,0,1, 0.3918948,-1.228776,0.7237335
      DriverSeatController
      1,0,0, 0,1,0, 0,0,1, 0,0,0

      NOTE: These three lines are the only changes I made:

      Code:
      local::Weapon1

      local::aimmg

      local::Weapon2

      IF that does not work…

      Try inserting this one line of code into your weapon code:
      (Insert the middle line, as shown)

      Code:
      1
      1,0,0, 0,0.9987953,-0.04907019, 0,0.04907019,0.9987953, 2.077456,2.157677,0.4909304

      Let me know what happens!

    • #93249
      Eric
      Member

      Ok… This is what happened.At first it didnt work, then i realized that the rocket text had been deleted!! So i did all that again, and then it worked, but there seems to be only one rocket launcher not two, if there was something i needed to do to get two i dint do that

    • #93290
      voxbox13voxbox13
      Participant

      DeFart wrote:

      Quote:
      Ok… This is what happened.At first it didnt work, then i realized that the rocket text had been deleted!! So i did all that again, and then it worked, but there seems to be only one rocket launcher not two, if there was something i needed to do to get two i dint do that

      Ah… Make sure you have 4 full sets of Rocket Launcher code in your xml.
      One for each rocket. (That’s one reason I suggest starting with 4 instead of 8.)

      Think of it as being a modular system.
      1 set of weapon code = 1 weapon.

      Each SET of code will have a line with an identifier, like this:

      value name=”name” type=”string”>VehicleMountedRocket_R

      value name=”name” type=”string”>VehicleMountedRocket_R2

      value name=”name” type=”string”>VehicleMountedRocket_L

      value name=”name” type=”string”>VehicleMountedRocket_L2

      Okay – Back to work! ;)

    • #93250
      Eric
      Member

      Lets just say that i was going to do 8 rocket launchers… would it be like _R3 and _R4 and L_3 and L_4 im probably wrong, but anyway i would like the postions to be on the wings just like in most other cassius mods

    • #93291
      voxbox13voxbox13
      Participant

      DeFart wrote:

      Quote:
      Lets just say that i was going to do 8 rocket launchers… would it be like _R3 and _R4 and L_3 and L_4 im probably wrong, but anyway i would like the postions to be on the wings just like in most other cassius mods

      I believe that’s true. But I’ve never tried more than 4. ;)
      Trust me. START with 4. It will save you headaches!
      Add the other 4 later.



      Look at the new info I sent you on positioning and let me know if you have questions!

    • #93251
      Eric
      Member

      Hey!! Guess What i got the rocket launchers postions. The location of mine are not in the normal place that they would be in, but i think it looks sweet. Ill try to attach a screenshot so you can see what i did. 2011_12_23_00004.jpg


      Edit- I know its a bad shot, but if you can see the top of the laucher tops are sticking up over the wings

    • #93292
      voxbox13voxbox13
      Participant

      DeFart wrote:

      Quote:
      Hey!! Guess What i got the rocket launchers postions.

      Fantastic! That’s really cool man!

      As for the rocket positions… Hey – whatever you like! This is your creation.

      I would really like to see a bigger screen shot.
      You can post up to 800px wide.

      How about we work on speed next? ;)

    • #93293
      Eric
      Member

      Ok!! Sounds good just tell me what to do as for the screenshot that will some soon:)

    • #93294
      Eric
      Member

      Heres the screenshot


      EDIT- The screenshots too big!!

    • #93295
      Eric
      Member

      Ok i got it now :D

    • #93296
      Eric
      Member

      Here it is!! 2011_12_23_00013.jpg

    • #93297
      voxbox13voxbox13
      Participant

      Cool man!

      If it were me, I would take some time later to fine-tune the “mount” location.
      BUT HEY… At the end of the day… It’s YOUR mod.

      Well done man. You should be proud of your hard work!



      Okay, about speed
      I’ll give you some tips.
      But there are other people who have done a lot more with speed mods. (More on that later.)

      For the very basic basic adjustment…
      I think you can just increase the top speed by looking for this value in the mvdoll (xml) file…
      150

      You could crank that up to 300 (or 900, knowing you!)
      And see what happens.

    • #93298
      Eric
      Member

      Yeah ill probably do that, but first the speed:)

    • #93299
      voxbox13voxbox13
      Participant

      Part 1 – Intro

      As I say, I’m not an expert on speed modding, but we can research and learn from others.
      If I were you, I would take a close look at the mvdoll/xml files for an existing mod or two.

      However, for that to MEAN anything to you, you’ll have to
      compare that mod to the original vehicle file.

      This is why you need Notepad++ and Compare

      I’d probably start here. I’m impressed with the performance of this mod for the little spy jet.
      http://www.justcause2mods.com/mods/Vehicles/Planes/The-Silverbolt-hyperdrive/

      ALSO – Even tho you’re working on a jet…
      I would look at Fitzmeister’s Weaponized Warbird 2.0
      He’s made a lot of advanced changes.
      Not just to the “speed” values, but also to the engine specs as well.
      And now that plane is freaking FAST.
      You can chase down a G9 in it.

      (However, it’s a mo-fo to try to maneuver it, or to land it. It’s just FAST.)

    • #93300
      Eric
      Member

      Ok! Also i cranked the speed up to 9000 it didnt make it even one bit faster :( I also tried it at 900 but that didnt work either any ideas??

    • #93302
      voxbox13voxbox13
      Participant

      PART 2

      Comparing and/or Combining Files

      Let’s say you want see what’s different between a mod & the original game file.
      OR
      Let’s say you have 2 weapons.bin files that you want to combine.

      Take your two files.

      HINT: Rename them – to keep track of your changes.
      — For 2 mods – Something like Cassius-MyMod.mvdoll and Cassius-OrigGameFile.mvdoll
      — For Weapons.bin – Something like weapons-triggeredexp.bin and weapons-airzooka.bin


      IF YOU DON’T HAVE THE MOD TOOLS ALREADY

      > Download Gibbed’s Tools.
      You will only be using 2 of his tools (bin2xml and xml2bin)

      > Use the tool called bin2xml to change your two .bin files into .xml files.
      (Drag and drop a .bin file onto the bin2xml icon = .xml file)



      > Download Notepad++ and get the plug-in called “Compare”

      > Open both .xml files with Notepad++

      > Tell it to Compare Files.

      You’ll see exactly what’s different between the two files.
      All highlighted.
      Plain as day.
      Even if you don’t know code.
      You can see it ALL.

      The rest of this is talking about combining weapons.bin files, but you’ll get the idea.

      > Just copy and paste anything different from one file to the other file,
      until ONE file has everything you want.

      HINT: Save that file as something new. Whatever… Maybe weapons-trigger-airzooka.xml *

      > Use the tool called xml2bin to change it back into a .bin file
      (Same thing as bin2xml = drag and drop)

      IMPORTANT: Now rename your new .bin to weapons.bin

      > Put it in your dropzone.

      > Done! GO!

    • #93301
      Eric
      Member

      Ok im gonna try it:)

    • #93303
      Eric
      Member

      It told me that the files matched when i compared lol

    • #93304
      Eric
      Member

      I GOT IT!!!! FINALLY. I will upload the plane soon,
      after some final tweaks to the rocket launchers.
      I wont forget ot mention your name in the description


      Edit:
      I am going to add 4 flak cannons, but i cant find the weapon codes for the flak cannons, could you perhaps send those to me?

    • #93306
      Eric
      Member

      I also would like to make a jumbojet mod, i would like to attach some rocket launchers and miniguns. I dont know if this is possible, but i was hoping you could give me the line that the weapons should be put under

    • #93307
      voxbox13voxbox13
      Participant

      Hey man! Congratulations on your first mod!!
      http://www.justcause2mods.com/mods/Vehicles/Planes/Cassius-Ultimate/

      I’m going to try it quicky today before I have to leave…


      DeFart wrote:

      Quote:
      I also would like to make a jumbojet mod, i would like to attach some rocket launchers and miniguns. I dont know if this is possible, but i was hoping you could give me the line that the weapons should be put under

      Excellent idea. I haven’t seen that before.

      You look for the same section = “_smartobjects” = is where the weapons go.

      Specifically, your object-to-/object weapon code (module) would go right under this:

      Code:
      -429332290

      The “seat controller” part is usually called “driverseatcontroller”,
      but sometimes different (xxxxxxxseatcontroller).

      I’ll usually just Control-F / FIND “seatcontroller
      and it generally finds the right spot.

      Keep it up! Your hard work is paying off!

    • #93308
      voxbox13voxbox13
      Participant

      Also…

      Hey Man

      A quick test / challenge for you.

      Looks like the JumboJet’s stock driverseatcontroller is ALMOST already set-up for weapons.
      But – at a glance, it looks like just ONE value is missing. Can you spot which one?

      (This is an open-book test) LOL ;)

      Code:
      Up
      Down
      Right
      Weapon1
      60

      0
      60
      Weapon2
      87
      Left
      CAirPlaneController
      -996369138
      {6878D2E8-10CB-440A-8A28-E5334373BDD6}
      1,0,0, 0,1,0, 0,0,1, -0.03480077,1.790564,-3.771045
      DriverSeatController
      1,0,0, 0,1,0, 0,0,1, -0.7538457,5.57173,-10.70762

      EDIT: it’s missing three pieces of code, not just one.

    • #93309
      voxbox13voxbox13
      Participant

      Nice…

      CASSIUS_DF.jpg

    • #93310
      Eric
      Member

      For the Jumbojet, i think that the calue that is missing is in this line:

    • #93315
      voxbox13voxbox13
      Participant

      DeFart wrote:

      Quote:
      For the Jumbojet, i think that the calue that is missing is in this line:

      Ah, you are wise, young grasshopper. ;)

      Exactly.

    • #93316
      Eric
      Member

      Also what is the weapon code for a flak cannon?
      I would like to add a few on the jumbojet, also
      what goes in the empty space on the missing line?

    • #93317
      voxbox13voxbox13
      Participant
      Quote:
      Also what is the weapon code for a flak cannon?

      Look for this – should be in your cassius code
      BigCannon

      Quote:
      what goes in the empty space on the missing line?

      Aww… I thought you would get that.
      It’s here in our thread on page 2…
      http://www.justcause2mods.com/forum.html?func=view&catid=10&id=11842&limit=20&start=20#11876

    • #93318
      Eric
      Member

      Thanks, also i dont have a flak cannon in my cassius,
      So i cant get the flak cannon info, my xml also wont convert… I’m
      having some problems on this mod, if you want i can
      send you the weapon codes and driver seat controller code
      to see if there is anything wrong with them.


      Nevermind i got it.. testing now i will
      update soon!

    • #93321
      Eric
      Member

      Ok… After i tested it, and heres what happened
      I could see the weapons but they wouldn’t fire at
      all… Now that is frusterating, any ideas?

    • #93323
      Eric
      Member

      Ok here it is have a look at it see if you can find what’s wrong please… This is a mod that sounds really good to me because its the only of its type [file name=arve-85c014a5377c5878ff20ffec287e179c.rar size=1124177]http://www.justcause2mods.com/media/kunena/attachments/legacy/files/arve-85c014a5377c5878ff20ffec287e179c.rar[/file]

    • #93324
      voxbox13voxbox13
      Participant

      Okay – A bit of a fail on my part…. Sorry!

      I have been working just from memory,
      so I missed something in the stock Jumbo Jet’s driverseat code.

      It had the Weapon1 & Weapon2 part,
      but it still needs this:

      local::Weapon1
      local::Weapon2

    • #93325
      Eric
      Member

      I thought something wasnt right there lol
      Thanks for that though im going to try it now!!

    • #93326
      voxbox13voxbox13
      Participant

      Flak Cannon = “BigCannon”

      Code:

      1,0,0, 0,1,0, 0,0,1, 0,0,0
      0.025
      0.01
      -1
      1,0,0, 0,1,0, 0,0,1, 0,0,0
      0
      6
      0,0,0
      0
      0.005

      -1
      1,0,0, 0,1,0, 0,0,1, 0,0,0

      1
      0,0,0

      local::weapon1
      local::aimmg
      -1
      CVehicleMountedGun
      -1671972379
      {1B4A13E1-85A4-4EE7-B431-2A6C1596B467}

      1,0,0, 0,1,0, 0,0,1, 0,-1.1,-4.5
      VehicleMountedMinigun
      BigCannon
      1,0,0, 0,1,0, 0,0,1, 0,-1.1,-4.5


      AutoCannon = “CannonARVE”

      Code:

      1,0,0, 0,1,0, 0,0,1, 0,0,0
      0.025
      0.05
      25
      1,0,0, 0,1,0, 0,0,1, 0,0,0
      0
      6
      0,0,0
      0
      0.025

      10000
      1,0,0, 0,1,0, 0,0,1, 0,0,0

      1
      0,0,0

      local::weapon1
      local::aimmg
      10
      CVehicleMountedGun
      1608565073
      {213CDF7E-C23F-4504-8627-47D031FD929E}

      1,0,0, 0,1,-3.442168E-06, 0,3.442168E-06,1, 0,-1.1,-4.5
      VehicleMountedAutoCannon_R
      CannonARVE
      1,0,0, 0,1,-3.442168E-06, 0,3.442168E-06,1, 0,-1.1,-4.5

    • #93327
      Eric
      Member

      Here are those screenshots you asked for tell me what you think
      2011_12_26_00002.jpg

    • #93330
      Eric
      Member

      And another!
      2011_12_26_00001.jpg

    • #93331
      Eric
      Member

      And another!
      2011_12_26_00001-6865f71b577a9deacd905b4111f6dc7d.jpg

    • #93332
      voxbox13voxbox13
      Participant

      Cool – Thanks for the screenshots.

      I think up near the front of the wings sounds good.

    • #93333
      Eric
      Member

      Ok thanks, ill work on getting those positioned and send you a screenshot of the final later

    • #93334
      Eric
      Member

      i cant use this flak weapon code more than once! I did
      to
      Just like u said

    • #93335
      voxbox13voxbox13
      Participant

      DeFart wrote:

      Quote:
      i cant use this flak weapon code more than once! I did
      to
      Just like u said

      What happened when you tried it?

      In theory, it should work.

      For example, I’m using four miniguns…
      On the L and L2 code, everything’s the same except the object id
      (and the location)

      Here is the L code

      Code:
      Vehicles4_SharedAssetsMountedWeaponsMountedWeapons-A.lod
      1,0,0, 0,1,0, 0,0,1, 0,0,0
      0.025
      1
      35
      1,0,0, 0,1,0, 0,0,1, -0.35,0.4,0
      0
      6
      0,0,0
      0
      1

      10000
      1,0,0, 0,1,0, 0,0,1, 0,-0.65,-0.2

      1
      0,0,0

      local::weapon1
      local::aimmg
      10
      CVehicleMountedGun
      -1055091010
      {31D1C94C-9384-4339-B0CF-91C15E7877F4}

      1
      1,0,0, 0,1,0, 0,0,1, -1.720698,0.1,1.5
      VehicleMountedMingun_L
      MinigunARVE
      1,0,0, 0,1,0, 0,0,1, -1.720698,0.1,1.5

      And the L2 code

      Code:
      Vehicles4_SharedAssetsMountedWeaponsMountedWeapons-A.lod
      1,0,0, 0,1,0, 0,0,1, 0,0,0
      0.025
      1
      35
      1,0,0, 0,1,0, 0,0,1, -0.35,0.4,0
      0
      6
      0,0,0
      0
      1

      10000
      1,0,0, 0,1,0, 0,0,1, 0,-0.65,-0.2

      1
      0,0,0

      local::weapon1
      local::aimmg
      10
      CVehicleMountedGun
      -1055091010
      {31D1C94C-9384-4339-B0CF-91C15E7877F4}

      1
      1,0,0, 0,1,0, 0,0,1, -0.15,-1.1,-4.5
      VehicleMountedMingun_L2
      MinigunARVE
      1,0,0, 0,1,0, 0,0,1, -0.15,-1.1,-4.5

    • #93336
      Eric
      Member

      Here it is!


      Edit: Glad you got it :D

    • #93252
      Tomer
      Member

      I read all of this thread… WOW! I gotta say I now know how to put the weapons now… But one thing: I put 4 autocannons and 4 rockets on cargoplane and I need to put 2 on the left wing and 2 on the right wing from both rockets and autocannons. HOW?

    • #93918
      voxbox13voxbox13
      Participant

      tomervutx123 wrote:

      Quote:
      I read all of this thread… WOW! I gotta say I now how to put the weapons now… But one thing: I put 4 autocannons and 4 rockets on cargoplane and I need to put 2 on the left wing and 2 on the right wing from both rockets and autocannons. HOW?

      Okay, good question.

      Here’s an example, using part of the weapons code from a random weapon:

      value name=”local” type=”mat”>1,0,0, 0,1,0, 0,0,1, -1.720698,1.225615,1.101763</value
      value name=”name” type=”string”>VehicleMountedMingun_L</value
      value name=”weapon_name” type=”string”>MinigunARVE</value
      value name=”world” type=”mat”>1,0,0, 0,1,0, 0,0,1, -1.720698,1.225615,1.101763</value

      Look at these values:
      -1.720698,1.225615,1.101763

      The first one is Width *
      The second one is Height
      The third one is Depth (how far forward or back)

      Note: In the 4 lines shown above…
      All the values in the first line (local) and the last line (world) have to match exactly.

      * Tip: Use positive & negative numbers for R and L

    • #93921
      Tomer
      Member

      voxbox13 wrote:

      Quote:
      tomervutx123 wrote:

      Quote:
      I read all of this thread… WOW! I gotta say I now how to put the weapons now… But one thing: I put 4 autocannons and 4 rockets on cargoplane and I need to put 2 on the left wing and 2 on the right wing from both rockets and autocannons. HOW?

      Okay, good question.

      Here’s an example, using part of the weapons code from a random weapon:

      value name=”local” type=”mat”>1,0,0, 0,1,0, 0,0,1, -1.720698,1.225615,1.101763</value
      value name=”name” type=”string”>VehicleMountedMingun_L</value
      value name=”weapon_name” type=”string”>MinigunARVE</value
      value name=”world” type=”mat”>1,0,0, 0,1,0, 0,0,1, -1.720698,1.225615,1.101763</value

      Look at these values:
      -1.720698,1.225615,1.101763

      The first one is Width *
      The second one is Height
      The third one is Depth (how far forward or back)

      Note: In the 4 lines shown above…
      All the values in the first line (local) and the last line (world) have to match exactly.

      * Tip: Use positive & negative numbers for R and L

      Is there any kind of formula for this?
      And what do you mean by the tip?
      It would take years to place it in the right position :( kinda holds me back :(

    • #93922
      voxbox13voxbox13
      Participant

      tomervutx123 wrote:

      Quote:
      Is there any kind of formula for this?
      …It would take years to place it in the right position :( kinda holds me back :(

      Weapons Placement Tips – How to locate weapons once you’ve added them.

      After hours and hours of testing, spreadsheets, and comparing,
      I have some tips for placing weapons on vehicles:

      So in this part of the weapons code:

      Code:
      1,0,0, 0,1,0, 0,0,1, -1.720698,1.225615,1.101763
      VehicleMountedMingun_L
      MinigunARVE
      1,0,0, 0,1,0, 0,0,1, -1.720698,1.225615,1.101763

      We’re concerned with this set of 3 values
      -1.720698,1.225615,1.101763

      1 = WIDTH —> LARGER # = FURTHER OUT from the sides of the vehicle
      2 = HEIGHT —> LARGER # = HIGHER UP on the vehicle
      3 = LENGTH —> SMALLER # = FURTHER FORWARD on the vehicle

      As for how FAR it moves… Roughly speaking:
      Changing a value from 1 to 2 will move it like a few feet.
      Changing a value from 1 to 1.1 will move it like a few inches.

      Reminder: In the 4 lines shown above…
      All the values in the first line (local) and the last line (world) have to match exactly.

      Reminder: For your weapons to be symmetrically placed:
      A RIGHT and LEFT weapon will have the same numbers,
      EXCEPT for a LEFT SIDE weapon = the first number in the string will be a NEGATIVE number.

    • #93253
      Tomer
      Member

      I think I have an idea:
      Whenever I want to place another weapon on the wing I will just move it with the WIDTH for 0.1 or 0.4. How is it?

    • #93927
      voxbox13voxbox13
      Participant

      tomervutx123 wrote:

      Quote:
      I think I have an idea:
      Whenever I want to place another weapon on the wing I will just move it with the WIDTH for 0.1 or 0.4. How is it?

      Yes, that sounds exactly right. Sometimes you just need to move things a little bit.
      And if it’s already close, sometimes moving it just ONE direction is best. ;)

      I’d start with 0.4, because .1 is about the width of a weapon (if I remember right.)

    • #93928
      Tomer
      Member

      voxbox13 wrote:

      Quote:
      tomervutx123 wrote:

      Quote:
      I think I have an idea:
      Whenever I want to place another weapon on the wing I will just move it with the WIDTH for 0.1 or 0.4. How is it?

      Yes, that sounds exactly right. Sometimes you just need to move things a little bit.
      And if it’s already close, sometimes moving it just ONE direction is best. ;)

      I’d start with 0.4, because .1 is about the width of a weapon (if I remember right.)

      OH ok. But first I have to find the perfect spot on the wing :( It will take some time.
      I have this line:
      1,0,0, 0,1,-3.442168E-06, 0,3.442168E-06,1, 4.546396,2.13366,5.888133
      Its the line for the autocannon I got from the black plane. It shoots alright but I can’t see it on the plane… And I have no idea what to edit. (My guess that it is somewhere inside the body of the plane). But I have no idea what set of numbers I need to edit with your formula.

    • #93929
      voxbox13voxbox13
      Participant

      tomervutx123 wrote:

      Quote:
      …I have this line:
      1,0,0, 0,1,-3.442168E-06, 0,3.442168E-06,1, 4.546396,2.13366,5.888133
      … But I have no idea what set of numbers I need to edit with your formula.

      Okay, from the string you have there, the ONLY numbers you’re interested in are:
      4.546396,2.13366,5.888133

      It’s always just the last 3 numbers in the string.
      The 3 numbers are separated by commas (,)

      And just for clarity:

      4.546396 = width
      2.13366 = height
      5.888133 = length

    • #93933
      Tomer
      Member

      voxbox13 wrote:

      Quote:
      tomervutx123 wrote:

      Quote:
      …I have this line:
      1,0,0, 0,1,-3.442168E-06, 0,3.442168E-06,1, 4.546396,2.13366,5.888133
      … But I have no idea what set of numbers I need to edit with your formula.

      Okay, from the string you have there, the ONLY numbers you’re interested in are:
      4.546396,2.13366,5.888133

      4.546396 = width
      2.13366 = height
      5.888133 = length

      THX I’ll try it tomorrow.

    • #93254
      Kelvin
      Member

      Hopefully you guys wont mind that I’m hijacking this thread, but I think creating another similar thread might not be a good idea

      Is it possible to add weapons to any car? Would like to try to weaponized the saas pp12 hogg, if thats possible :)

    • #96004
      voxbox13voxbox13
      Participant

      klvru wrote:

      Quote:
      Hopefully you guys wont mind that I’m hijacking this thread, but I think creating another similar thread might not be a good idea

      Is it possible to add weapons to any car? Would like to try to weaponized the saas pp12 hogg, if thats possible :)

      Yes, your post is fine here.
      The process of weaponizing a vehicle is the same for all vehicles. Air, Land, Sea…

      You can add weapons to MOST vehicles. (There are a few vehicles that – for some strange reason – simply will not work correctly when you try to add weapons. The Winston Amen 69 PT Boat is a good example.)

      I would guess the Saas PP12 should be fine to add weapons to. Just read through this whole thread. There’s info at the back of the thread that may help explain the concepts at the beginning of the thread, because – I was literaly walking someone through the process.

      I don’t have time these days to do a one-on-one, but following this thread should get you going. But let us know if you have SPECIFIC questions. The more specific you are, the better we can help you. ;)

    • #96006
      Kelvin
      Member

      Thank you for your reply voxbox

      I’ve read through the entire thread before posting and saw that you were teaching a lot of stuff for weaponizing, even having the gun mounted left and right and what not. And with what you have posted, it motivates me to try to weaponize:D

    • #96005
      Kelvin
      Member

      Ok, so I’m able to put 2 miniguns and get it working. But it only turn left/right side slightly, how can I make it to turn 360 degrees? And if I do not want it to move (just pointing dead center), I just remove the up down left right thingy or?

      Thank you in advance :)

      P.S Is it possible to add the turret/heavy machine gun that you found on the back of the military jeep(where players can mount on to it)?

      P.S.S Side question, how can I replace fragmentation bomb(grenade) with the space or other explosion type? :D


      Ok so now I tried adding in the machine gun turret from Hedge Wildchild, but it is invisible. I can shoot and turn etc, but I cant see it :/ my code is as below

      For weapon

      Vehicles1_LandVehiclesV022_LAVE_Class05V022-Base.lod
      1,0,0, 0,1,0, 0,0,1, 0,0,0
      0.025
      0.05
      -1
      1,0,0, 0,1,0, 0,0,1, -0.35,0.45,0.1
      0
      6
      0,0,0
      0
      0.025

      10000
      1,0,0, 0,1,0, 0,0,1, 0.35,0.45,0.1

      V022-VHLMG_L
      1
      0,0,0

      local::weapon1
      local::aimmg
      -1
      CVehicleMountedGun
      -1685222536
      {A9632DEE-8FF2-40C2-BC71-224FC736ADF8}

      1
      1,0,0, 0,1,0, 0,0,1, 0,1,1.5
      VehicleMountedMinguns
      V022-VHLMG_R
      1,0,0, 0,1,0, 0,0,1, 0,2.5,2

      1,0,0, 0,1,0, 0,0,1, 0,0,0
      0.025
      1
      35
      1,0,0, 0,1,0, 0,0,1, -0.35,0.4,0
      0
      6
      0,0,0
      0
      1

      10000
      1,0,0, 0,1,0, 0,0,1, 0,0,0

      1
      0,0,0

      local::weapon2
      local::aimmg
      10
      CVehicleMountedGun
      1557786340
      {C8863E7E-48F5-411F-BBAB-1CEB44E7E23A}

      1
      1,0,0, 0,0.9652107,-0.2614735, 0,0.2614735,0.9652107, 0,0.8873417,-4.083122
      VehicleMountedMingun
      MinigunARVE
      1,0,0, 0,0.9652107,-0.2614735, 0,0.2614735,0.9652107, 0.9,1.2,-1.5

      1,0,0, 0,1,0, 0,0,1, 0,0,0
      0.025
      1
      35
      1,0,0, 0,1,0, 0,0,1, -0.35,0.4,0
      0
      6
      0,0,0
      0
      1

      10000
      1,0,0, 0,1,0, 0,0,1, 0,0,0

      1
      0,0,0

      local::weapon2
      local::aimmg
      10
      CVehicleMountedGun
      1557786340
      {C8863E7E-48F5-411F-BBAB-1CEB44E7E23A}

      1
      1,0,0, 0,0.9652107,-0.2614735, 0,0.2614735,0.9652107, 0,0.8873417,-4.083122
      VehicleMountedMingun
      MinigunARVE
      1,0,0, 0,0.9652107,-0.2614735, 0,0.2614735,0.9652107, -0.9,1.2,-1.5

      For driver seat

      0

      1

      -1
      CSmartObject
      817863369
      {B06CABC6-1038-42E7-8DA5-07AEDD7D25C7}

      1

      1,0,0, 0,1,0, 0,0,1, -0.5111728,1.137524,-0.1951233

      SO_Driver
      0
      1,0,0, 0,1,0, 0,0,1, -0.5111728,1.137524,-0.1951233

      Up
      Down
      Right
      local::weapon1
      62
      local::aimmg
      0
      62
      local::weapon2
      74

      Left
      CDriverSeatController
      1209228872
      {919E4612-E90D-4F12-8908-C2CC00C198C3}
      1,0,0, 0,1,0, 0,0,1, 0.553274,-0.9243596,0.1366923
      DriverSeatController
      1,0,0, 0,1,0, 0,0,1, 0.04210123,0.2131649,-0.05843103

    • #96008
      Kelvin
      Member

      anyone? :)

    • #96020
      voxbox13voxbox13
      Participant

      I’d have to pour through my notes on the 360 rotation – no time this weekend. Sorry.

      So just from memory… I believe it’s in this line of code:

      Code:
      10000

      Instead of 10000, I believe it’s either like 1 or 0 to make 360 turns.
      You can look at other similar mods (like my Tunguska mod) to confirm.



      Not sure about how to make it “not turn” / stationary version.



      For turret/heavy machine gun – That kind of thing is advanced / more difficult to explain.
      I THINK it’s possible in this case. But sometimes vehicles are picky about what parts they’ll “accept”.
      Again, you’d probably have to study existing mods.



      Last – For changing explosion effects, see this thread:
      http://www.justcause2mods.com/forum.html?func=view&catid=21&id=18881#18881


    • #93267
      demon4511
      Participant

      DeFart wrote:

      Quote:
      I installed the tools already , but when i get to step 2 icant find settingsweapons.bin anywhere in pc0.tab so i get stuck there.

      I figured it out!! i made the rocket launcher it show in the tut! Also how do i know what weapon i am modding like the rocket launcher was weapon_8 what are the other names??

      use this to know wat wepon it is

    • #93255
      Jerzy
      Member

      Hello Guys.
      VoxBox helped me before!
      Im from Holland and i can speak a littlebit English
      But if someone has got a tutorial on youtube or normal video or someone wants to make one!
      Then reply me !
      Thnx for everything Bros
      Jerzy

    • #97812
      Jerzy
      Member

      For weaponizing cars etc
      !!!!
      Jerzy

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      Tiffany-Somerset-domed-ring-in-18k-gold-.jpgTiffany Somerset™ domed ring in 18k gold.
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      Displaying 1 to 9 (of 9 products)

      New Products For October – Tiffany JewelryTiffany-Somerset-ring-in-18k-gold-wide-.jpgTiffany Somerset™ ring in 18k gold, wide.Tiffany Somerset™ ring in 18k gold, wide.$1,850.00 $284.00Save: 85% off
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      Tiffany-Somerset-domed-ring-in-sterling-silver-.jpgTiffany Somerset™ domed ring in sterling silver.
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      Tiffany-Somerset-ring-in-sterling-silver-with.jpgTiffany Somerset™ ring in sterling silver with diamonds, narrow.
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      Tiffany-Somerset-ring-with-diamonds-in-18k-gold-.jpgTiffany Somerset™ ring with diamonds in 18k gold.
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      Monthly Specials For OctoberTiffany-Somerset-ring-in-18k-gold-narrow-.jpgTiffany Somerset™ ring in 18k gold, narrow.
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      Tiffany-Somerset-ring-in-18k-gold-wide-.jpgTiffany Somerset™ ring in 18k gold, wide.Tiffany Somerset™ ring in 18k gold, wide.$1,850.00 $284.00Save: 85% off

      Tiffany Somerset™ ring with diamonds in 18k gold.

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      Tiffany Somerset™ ring in sterling silver, wide.

      Tiffany Somerset™ ring in sterling silver, wide.$250.00 $53.00Save: 79% off
      Tiffany-Somerset-ring-in-sterling-silver-wide--8.jpgTiffany Somerset™ ring in sterling silver, wide.
      Tiffany Somerset™ ring in sterling silver, wide.$275.00 $84.00Save: 69% off

      Tiffany Somerset™ ring in sterling silver with diamonds, narrow.

      Tiffany Somerset™ ring in sterling silver with diamonds, narrow.$450.00 $97.00Save: 78% off
      Tiffany-Somerset-ring-Diamonds-sterling-silver-.jpgTiffany Somerset™ ring. Diamonds, sterling silver.
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      .In the discounted health care plan, the companies have consented to provide the actual services during a discounted rate.As a fabulous consumer, one just will have to display their membership card while visiting the provider.These mark down dental plans really don’t purport to insurance at all, they are discount applications.
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    • #98648
      northapex
      Member

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    • #93286
      mannyss
      Member

      can you post an example of two heatseeker i dont know what you call them but they will follow the heat, on a jet plz

      thanks

    • #93256
      mannyss
      Member

      :blink: CAN any one make a video show how to add weapon to the airplane plz :blink:
      :blink:
      :blink:

    • #136476

      Please voblox I am not understanding anything please help me and the code -247… it is not in my car’s mvdoll file

       

       

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