Re: Re:Traffic Control Mod
Not sure about the all factions attack you mod, should be fine as I use a modified file where they attack eachother but not you.
Might be overloading the engine. I am releasing a new version of this and “can’t stop the police” later today which should alleviate some of these problems.
The old heatspawn combined with increased traffic spawns has been causing a couple of odd issues.
Thanks for the feedback.