Re: Re:how edit NRM dds texture
July 10, 2012 at 7:53 am #85193
Or go to filters>Nvidia Map Tools>NormalMapFilter in Photoshop, then you can click Average RGB as the Height Source if there is no Alpha channel to pull from(or you don’t want one). If the wrong area’s are higher just Invert Z in the filter window.
This is working