Re: Re:First person view – Land Vehicles v1.1
mayyyybe. I just finally figured out 2 major things.
1. what vector controls camera position, and what vector controls crosshair position. (I was having trouble figuring out what vectors did what.
2. I finally figured out that the game uses x,z,y meaning y is up not z.
so now that i know what values effect what, things are moving faster.
it seems that i will actually have to move the crosshair look to a negative value.
as of right now i have the camera positioned on the handlebars of the ATV but the camera is looking at rico’s face. lol.
And the idea i have that may make this bind normal view to C idea is that their are values for camera reverse. so, taking that into consideration, if I set those values to the default camera values, then it could just work.