Re: Re:Adding new items to the black market/game

Just Cause 2 Mods Forums Mod Creation Adding new items to the black market/game Re: Re:Adding new items to the black market/game

#84153
Nick
Member

Rozzatron wrote:

Quote:
How about duplicating the pickup/drop folded but rename one for your modded weapon?

Alright. So, progress.

Got the black market entry to show up. Turns out, it was an issue with an unclosed object higher up in the entry.

Current text on that is

Quote:
0
0
0
Modded SMG
heavydrops/mod.heavydrop.smg2.ee
12
WEA1234
Scorpion 2 SMG
15,30
70,100
10,37
56,100
300
0

bm_smg.dds

I changed the reference call to a heavydrop file I renamed to SMG2. I renamed each a pick up file, a heavy drop file, and a weapons mod file and put them in drop zone.

When I tested it, I pulled out the regular SMG.

So, somewhere in the heavydrop folder is a reference to the original SMG, so even though the entry in the black market is custom, the SMG that gets spawned follows the original SMG rules.

So now we’ve got a bunch of files I don’t know what to do with. There is an epe file which opens in notepad and contains gibberish, there’s a few RBMs which I understand are models for the weapon, and then there’s personal information files which are restricted from access, and .lod files which gibbed’s information says is “an unknown text format”

So at this point, we can add in as many black market entries as we want to, but it’s going to spawn the original weapons unless we can edit the drops archives.

Anyone got any ideas?